Difference between revisions of "Shoot Many Robots"
From PCGamingWiki, the wiki about fixing PC games
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==Video settings== | ==Video settings== | ||
{{Video settings | {{Video settings | ||
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/shoot-many-robots/en |
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
Line 64: | Line 64: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = false | |multimonitor = false | ||
− | |multimonitor notes = See the [ | + | |multimonitor notes = See the [https://www.wsgf.org/dr/shoot-many-robots/en WSGF entry] for details. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See the [ | + | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/shoot-many-robots/en WSGF entry] for details. |
|4k ultra hd = unknown | |4k ultra hd = unknown | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 270: | Line 270: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = | ||
+ | |macos 64-bit app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 12:57, 15 June 2019
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Developers | |
---|---|
Demiurge Studios | |
Publishers | |
Ubisoft | |
Release dates | |
Windows | April 6, 2012 |
Key points
- No local co-op, unlike the console versions.
General information
Availability
Essential improvements
Initial Startup
After starting Shoot Many Robots, it will load a page in one's default browser asking whether to use duckduck, which is an optional matchmaking and leaderboard service to Steam. This page load can be disabled in the options menu, and there is no particular disadvantage to disabling duckduck because Steam can handle matchmaking instead.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/96400/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/96400/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Console versions only. | |||
LAN play | ||||
Online play | 4 | Co-op |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 3.0 GHz Intel Pentium 4 2 GHz AMD Athlon64 X2 3800+ |
Intel Core 2 Duo E4400 @ 2 GHz AMD Athlon64 X2 4400+ @ 2.3 GHz |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 8800 GTX ATI Radeon HD 3870 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (96400) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.