Difference between revisions of "Shellshock: Nam '67"
From PCGamingWiki, the wiki about fixing PC games
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− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} |
Revision as of 20:29, 3 September 2017
Developers | |
---|---|
Guerrilla Games | |
Publishers | |
Eidos Interactive | |
Release dates | |
Windows | September 3, 2004 |
Shellshock | |
---|---|
Shellshock: Nam '67 | 2004 |
Shellshock 2: Blood Trails | 2009 |
General information
- Official website (archived)
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Securom 5 DRM |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Windowed
Instructions |
---|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues unresolved
Black screen after loading a mission / game crashes after loading a mission
- Happens on GeForce 1050 GTX. Can be improved a bit, by using dgVoodoo, but the game is still not playable with it.
No sound outside of pre-rendered movies
- Installing OpenAL or using IndirectSound doesn't help.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
Shader Model support | 1.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 / XP | |
Processor (CPU) | Pentium III @ 1 GHz AMD Athlon @ 1 GHz |
Intel Pentium 4 @ 2.4 GHz AMD Athlon XP @ 2.4 GHz |
System memory (RAM) | 256 MB | 512 MB RAM |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0b compatible | 128 MB of VRAM Shader model 1.1 support |