Difference between revisions of "Shadowrun Returns"
From PCGamingWiki, the wiki about fixing PC games
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==Other information== | ==Other information== | ||
===Transfer save game between Steam and DRM-free versions=== | ===Transfer save game between Steam and DRM-free versions=== | ||
− | http://steamcommunity.com/app/234650/discussions/0/864974467730253846/#c864974467740184085 | + | {{Fixbox|1= |
+ | {{Fixbox/fix|Transfer save game between Steam and DRM-free versions|ref=<ref>[http://steamcommunity.com/app/234650/discussions/0/864974467730253846/#c864974467740184085]</ref>}} | ||
+ | # Launch the Steam version once, create a new character, wait for the first autosave (right away in the apartment) and then quit the game. | ||
+ | # Open <code>%PROGRAMFILES(X86)%\Steam\userdata\XXXXXXX\234650\remote\saves\autosave.sav</code> with a hex editor (e.g. HxD) and copy everything from the start to "CREATION__" (blocks from 0 to A0). | ||
+ | # Open <code>%LOCALAPPDATA%\EMU\Steam\remote\saves\autosave.sav</code> and copy over (or copy write in HxD) the same blocks. | ||
+ | # Open <code>%PROGRAMFILES(X86)%\Steam\userdata\XXXXXXX\234650\remote\saves\*.sav</code> (* being the long filename of the file), copy the same blocks (0 to CREATION__) and copy them over the other save of the DRM-free version. | ||
+ | # Rename the save file of the DRM-free version so it has the same name as the save file from the Steam version . | ||
+ | # Move the two modified saves to <code>%PROGRAMFILES(X86)%\Steam\userdata\XXXXXXX\234650\remote\saves\</code>. | ||
+ | }} | ||
==System requirements== | ==System requirements== |
Revision as of 23:39, 12 November 2013
Developers | |
---|---|
Harebrained Schemes | |
Publishers | |
Harebrained Holdings | |
Engines | |
Unity | |
Release dates | |
Windows | July 25, 2013 |
macOS (OS X) | July 25, 2013 |
Linux | October 30, 2013 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Features Steam Workshop support and a level editor.
- The game does not have a save system and instead utilizes a checkpoint system, with usually 10-15 minutes between each checkpoint.
General information
Availability
Game data
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Issues fixed
Audio hiccups/Dropped frames
Instructions |
---|
Start-up crash on OSX
The issue happens since there is a bug in Unity which crashes the game when started in fullscreen. In order to avoid the crash, the game needs to start in windowed mode.
Instructions |
---|
Other information
Transfer save game between Steam and DRM-free versions
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP3, Vista, 7 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | OSX 10.5+ | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 2 GB |