Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Salt and Sanctuary"

From PCGamingWiki, the wiki about fixing PC games
m (Should probably point this out for now...)
m
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
 +
|cover        =
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Ska Studios}}
 
{{Infobox game/row/developer|Ska Studios}}
 
{{Infobox game/row/osxporter|Ethan Lee}}
 
{{Infobox game/row/osxporter|Ethan Lee}}
 
{{Infobox game/row/linporter|Ethan Lee}}
 
{{Infobox game/row/linporter|Ethan Lee}}
 +
|publisher    =
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|XNA|Windows}}
 
{{Infobox game/row/engine|XNA|Windows}}
Line 9: Line 11:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|May 17, 2016}}
 
{{Infobox game/row/date|Windows|May 17, 2016}}
 +
{{Infobox game/row/date|OS X|EA}}
 +
{{Infobox game/row/date|Linux|EA}}
 
|steam appid  = 283640
 
|steam appid  = 283640
 +
|gogcom page  =
 +
|strategywiki =
 +
|wikipedia    =
 +
|winehq      =
 
}}
 
}}
  
Line 38: Line 46:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
 +
|origin                =
 +
|origin notes          =
 
|steam cloud          = false
 
|steam cloud          = false
 
|steam cloud notes    =  
 
|steam cloud notes    =  
 +
|uplay                =
 +
|uplay notes          =
 +
|xbox cloud            =
 +
|xbox cloud notes      =
 
}}
 
}}
  
Line 45: Line 59:
 
{{Video settings
 
{{Video settings
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= XNA on Windows has a 2048x2048 resolution limit
+
|widescreen resolution notes= XNA on Windows has a 2048x2048 resolution limit.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      = OS X/Linux only
+
|ultrawidescreen notes      = OS X/Linux only.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          = OS X/Linux only
+
|4k ultra hd notes          = OS X/Linux only.
 
|fov                        = n/a
 
|fov                        = n/a
 
|fov notes                  =  
 
|fov notes                  =  
Line 63: Line 77:
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = 'vsync' option in OS X/Linux config file
+
|vsync notes                = 'vsync' option in OS X/Linux config file.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Fixed timestep
+
|60 fps notes              = Fixed timestep.
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
Line 77: Line 91:
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = n/a
 
|acceleration option      = n/a
|acceleration option notes = Raw mouse input
+
|acceleration option notes = Raw mouse input.
 
|mouse sensitivity        = n/a
 
|mouse sensitivity        = n/a
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
Line 85: Line 99:
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = XInput required on Windows
+
|controller support notes  = XInput required on Windows.
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
Line 95: Line 109:
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|button prompts            = xbox, dualshock
 
|button prompts            = xbox, dualshock
|button prompts notes      = Autodetection supported on OS X/Linux
+
|button prompts notes      = Autodetection supported on OS X/Linux.
 
|controller hotplug        = true
 
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
Line 112: Line 126:
 
|subtitles                = n/a
 
|subtitles                = n/a
 
|subtitles notes          =  
 
|subtitles notes          =  
 +
|closed captions          = false
 +
|closed captions notes    =
 
|mute on focus lost      = false
 
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 +
|eax support              =
 +
|eax support notes        =
 +
}}
 +
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = yes
 +
|audio    =
 +
|subtitles =
 +
|notes    =
 +
}}
 
}}
 
}}
  
 
==Other information==
 
==Other information==
 +
===API===
 
===API===
 
===API===
 
{{API
 
{{API
 
|direct3d versions      = 9.0c
 
|direct3d versions      = 9.0c
|direct3d notes        = XNA 4.0 requires a D3D10+ capable GPU, despite using D3D9
+
|direct3d notes        = XNA 4.0 requires a D3D10+ capable GPU, despite using D3D9.
 +
|directdraw versions    =
 +
|directdraw notes      =
 
|opengl versions        = 3.0+
 
|opengl versions        = 3.0+
|opengl notes          = 2.1 with ARB extensions acceptable
+
|opengl notes          = 2.1 with ARB extensions acceptable.
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|vulkan support        =
 +
|vulkan support notes  =
 +
|dos modes              =
 +
|dos modes notes        =
 
|shader model versions  = 3.0 (HLSL), 1.20 (GLSL)
 
|shader model versions  = 3.0 (HLSL), 1.20 (GLSL)
 +
|shader model notes    =
 
|64-bit executable      = true
 
|64-bit executable      = true
 
|64-bit executable notes= OS X/Linux only
 
|64-bit executable notes= OS X/Linux only
Line 133: Line 175:
  
 
|minOS    = Vista
 
|minOS    = Vista
|minCPU  = Intel Core 2 Duo 2.8 GHz or equivalent
+
|minCPU  = Intel Core 2 Duo 2.8 GHz
 
|minRAM  = 1 GB
 
|minRAM  = 1 GB
 
|minHD    = 2 GB
 
|minHD    = 2 GB
Line 143: Line 185:
 
|recRAM  = 2 GB
 
|recRAM  = 2 GB
 
|recHD    = 2 GB
 
|recHD    = 2 GB
|recGPU  = NVIDIA® 9600GT or ATI Radeon™ HD 5000+ or better
+
|recGPU  = NVIDIA 9600GT
|minDX    = 10
+
|recGPU2  = ATI Radeon HD 5000+
 
}}
 
}}
  
Line 151: Line 193:
  
 
|minOS    = 10.7.5
 
|minOS    = 10.7.5
|minCPU  = Intel Core 2 Duo 2.8 GHz or equivalent
+
|minCPU  = Intel Core 2 Duo 2.8 GHz
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
 
|minHD    = 2 GB
 
|minHD    = 2 GB
|minGPU  = 2.1 with ARB extensions acceptable
+
|minOGLn  = 2.1 with ARB extensions acceptable
 
|minOGL  = 3.0
 
|minOGL  = 3.0
 
}}
 
}}
Line 162: Line 204:
  
 
|minOS    = glibc 2.15+. S3TC support is NOT required.
 
|minOS    = glibc 2.15+. S3TC support is NOT required.
|minCPU  = Intel Core 2 Duo 2.8 GHz or equivalent
+
|minCPU  = Intel Core 2 Duo 2.8 GHz
 
|minRAM  = 2 GB
 
|minRAM  = 2 GB
 
|minHD    = 2 GB
 
|minHD    = 2 GB
|minGPU  = 2.1 with ARB extensions acceptable
+
|minOGLn  = 2.1 with ARB extensions acceptable
 
|minOGL  = 3.0
 
|minOGL  = 3.0
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 16:38, 7 June 2016

Template:Infobox game/row/osxporterTemplate:Infobox game/row/linporter
Salt and Sanctuary
Developers
Ska Studios
Engines
Windows XNA
OS X, Linux FNA
Release dates
Windows May 17, 2016
macOS (OS X) Early access
Linux Early access

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
OS X/Linux currently in beta
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

Save game data location

This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Template:Video settings

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

API

Technical specs Supported Notes
Direct3D 9.0c XNA 4.0 requires a D3D10+ capable GPU, despite using D3D9.
OpenGL 3.0+ 2.1 with ARB extensions acceptable.
Shader Model support 3.0 (HLSL), 1.20 (GLSL)
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Core 2 Duo 2.8 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) DirectX 10 compatible video card with shader model 3.0 support
DirectX 10 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.7.5
Processor (CPU) Intel Core 2 Duo 2.8 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable
Linux
Minimum
Operating system (OS) glibc 2.15+. S3TC support is NOT required.
Processor (CPU) Intel Core 2 Duo 2.8 GHz
System memory (RAM) 2 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.0 compatible 2.1 with ARB extensions acceptable

References