Difference between revisions of "Risk of Rain"
From PCGamingWiki, the wiki about fixing PC games
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|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | | | + | |120 fps = false |
− | | | + | |120 fps notes = 60 FPS cap. Physics tied to frame rate. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = |
Revision as of 08:13, 20 July 2015
Developers | |
---|---|
Hopoo Games | |
Publishers | |
Chucklefish Games | |
Engines | |
GameMaker | |
Release dates | |
Windows | November 8, 2013 |
macOS (OS X) | October 28, 2014 |
Linux | October 28, 2014 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
General information
- Official forums
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Unofficial wiki
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
Humble Store | ||||
GOG.com | ||||
Steam |
Game data
Configuration file location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/248820/pfx/[Note 1] |
- This game does not follow the XDG Base Directory Specification on Linux.
-
Prefs.ini
stores the configuration.
Save game data location
Template:Game data/rowTemplate:Game data/rowTemplate:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/248820/pfx/[Note 1] |
-
Save.ini
stores the save data.Save_backup.ini
stores a backup of the data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Dualshock 4
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | 4 | Co-op See Player limit. |
||
Online play | 4 | Co-op See Player limit. |
Player limit
Instructions |
---|
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 11100 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
- You can set the port yourself when creating a server.
Issues unresolved
Frame rate drops when unplugging controller
- If you plug in a controller and then later unplug it, the game will run much, much slower. This is due to the engine and cannot be resolved.[1] Temporary solution listed below.
Instructions |
---|
Steam overlay sizing
- If you are playing with scaling above 1x you may notice the steam overlay is not positioned correctly and will sometimes display two notifications, one being an extra large render and the other being the standard size notification.
Instructions |
---|
Issues fixed
Audio doesn't work, error defining external function
Instructions |
---|
'The file is being accessed by another process' or any other Windows errors on startup
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 2.5 GHz | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 130 MB |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/248820/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (248820) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
Categories:
- Windows
- OS X
- Linux
- Invalid template usage (Infobox game)
- Games
- Invalid template usage (Availability)
- Invalid template usage (DRM)
- Invalid template usage (Save game cloud syncing)
- Invalid template usage (Fixbox)
- Invalid section order
- Local multiplayer games
- Self-hosting
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (API)