RAGE
Developers | |
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id Software | |
Publishers | |
Bethesda Softworks | |
Japan | Square Enix |
Engines | |
id Tech 5 | |
Release dates | |
Windows | October 4, 2011 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Extremely problematic texture issues with ATi/AMD graphics cards.
- Texture streaming is an issue even at new systems.
- Rage supports 7.1 positional audio.
- Rage runs from RAM Disk without problems.
General information
Availability
- All versions require Steam.
Game data
Video settings
Field of view (FOV)
Instructions |
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Instructions |
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Borderless fullscreen windowed
- PCGamingWiki AutoHotKey Script does not work. RAGE will resize so that the title bar of the window becomes visible.
- RAGE's fullscreen mode is extremely Alt+Tab friendly, and can be done virtually seamlessly.
Adding Rage.exe
to the GameCompanion will run the game in borderless fullscreen windowed mode. Due to the window styling, it appears that the window will be slightly too small for the native resolution, revealing a small window border on one side.
Input settings
Audio settings
Improvements
Enable developer console
Instructions |
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Disable company logos
Instructions |
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Customizing rageconfig.cfg
Setting game variables in rageconfig.cfg will allow you to alter various properties to adjust visual quality outside of the built in game menu. Adjusting values, especially variables related to video memory use should be taken with caution. If Rage goes over your video cards memory limit you can reduce your framerate to single digits (1-3 fps).
This file is not created by game and needs to be created by user!
Save your custom rageconfig.cfg here: Template:Game Location Table
TheDailyBuggle has an article describing what most of the graphical related variables will do.
DoNotArgue has a rageconfig.cfg generator. It is recommended to start with default values and only modify variables related to the desired result.
A basic rageconfig.cfg to increase texture detail
If the configuration generator feels overwhelming, this basic rageconfig.cfg will improve texture resolutions, enable the console, save uncompressed screenshots, and skip the intro videos. You must have 1GB or more of video memory for this fix. Additionally there are diminishing returns on increasing texture resolutions, so using 16k x 16k textures is a waste of video card memory and wont be a significant upgrade over 8k x 8k.
C:\Program Files (x86)\Bethesda\id Software\RAGE\rageconfig.cfg
com_videoRam 1024 fc_maxcachememoryMB 1024 //put your VRAM value in. com_AllowConsole 1 com_SkipIntroVideo 1 vt_pageimagesizeuniquediffuseonly2 8192 // Rage defaults to 4096x4096. Note that not all textures will be improved, but this will significantly improve some indoor areas. vt_pageimagesizeuniquediffuseonly 8192 vt_pageimagesizeunique 8192 vt_pageimagesizevmtr 8192 vt_minlod -1 vt_maxlockedpages 1024 vt_maxaniso 4 vt_uncompressedvmtr 0 vt_uncompressedphysicalimages 0 image_lodbias -1 // Textures will have a slightly sharp bias image_anisotropy 4 // Maximum anisotropy image_usecompression 0 image_screenshotquality 100 com_captureTGA 1 //this forces your screenshots to be in uncompressed TGA format
rageconfig.cfg for a quad core processor
vt_useCudaTranscode 0 // Set this to 1 if you have a fast (nVidia GTX 560 Ti or better) video card but slower CPU. If you have a slow video card this will actually degrade performance! vt_maxPPF 128 // Setting this too high can degrade performance, and 128 is regarded as the maximum necessary for quick texture loads. Try 32 or 64 for dual core processors.
Using a value of 64 vt_maxPPF will also yield acceptable results. If you wish to simulate a poorly performing computer set this to 1.
CUDA Transcode Improved Performance
Rage uses very highly compressed texture data as part of its MegaTexture technology engine. During gameplay textures are decompressed on the fly and streamed to the video card. A noticeable effect from this is "popping in" textures where blurry textures are rapidly replaced by sharper ones as the player turns his camera around quickly. This behavior can be adjusted either through enabling CUDA transcode or adjusting how many textures are decompressed per frame. Users with a fast video card can benefit from CUDA transcoding which will offload this task to the video card rather than the CPU. Users with 4 or more processor cores will benefit from extra CPU transcoding giving all available video card time to rendering the game.
Issues unresolved
Regular crashes with ATi/AMD mobile graphics
- Running RAGE on some systems will cause regular crashes, and this issue remains unfixed.[1]
- Using third-party drivers does not fix the issue.[2]
Issues fixed
Seams or dotted lines between textures
This will occur when forcing 16x (or possibly lower) anisotropic filtering in the Nvidia control panel. Change the setting to 'application controlled' to correct this.
Broken or black textures
- ATI users may experience broken textures where most of the world looks black. This can be fixed by unchecking "Disable Catalyst AI" from the Catalyst Control Center.
Stutter
- If you experience stutter, even with graphics options minimized and a high end PC, simply disable Catalyst Overdrive and the issue should be resolved.
Minifreezes
- If the game freezes for about 1 two 2 seconds in regularly intervalls, add "+jobs_numThreads 0" to the launch options
Texture Pop-in
Unfortunately there is not universal fix this issue and issue is persistent ever after several patches. However there are few things you can try:
- A guide to fixing the texture pop-in issue is available on this reddit thread.
- Lower or completely turn off anti-aliasing.
- Install game to fast drive (SSD, RAID, RAM Disk) to lower streaming time. Streaming textures from RAM Disk is barely noticeable.
System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista, 7 | XP SP3, Vista, 7 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 25 GB | 25 GB |
Video card (GPU) | GeForce 8800 Radeon HD 4200 | GeForce 9800 GTX Radeon HD 5550 |