Difference between revisions of "PowerSlave"
From PCGamingWiki, the wiki about fixing PC games
m (→Audio settings: updated template usage) |
|||
Line 147: | Line 147: | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
+ | }} | ||
+ | |||
+ | ==WASD + Mouse== | ||
+ | {{Fixbox|1= | ||
+ | {{Fixbox/fix|Gives the game a more modern control set up|{{cn}}}} | ||
+ | #Open SETUP.CFG. | ||
+ | #Replace the contents below the <code>[KeyDefinitions]</code> with: | ||
+ | |||
+ | <pre> | ||
+ | Move_Forward = "Up" "W" | ||
+ | Move_Backward = "Down" "S" | ||
+ | Turn_Left = "Left" "A" | ||
+ | Turn_Right = "Right" "D" | ||
+ | Strafe = "LAlt" "RAlt" | ||
+ | Strafe_Left = "," "" | ||
+ | Strafe_Right = "." "" | ||
+ | Run = "LShift" "RShift" | ||
+ | Jump = "Space" "/" | ||
+ | Crouch = "C" "LCtrl" | ||
+ | Fire = "Kpad0" "RCtrl" | ||
+ | Open = "F" "" | ||
+ | Look_Up = "PgUp" "" | ||
+ | Look_Down = "PgDn" "" | ||
+ | Look_Straight = "Home" "I" | ||
+ | Aim_Up = "Insert" "" | ||
+ | Aim_Down = "Delete" "" | ||
+ | SendMessage = "T" "" | ||
+ | Weapon_1 = "1" "" | ||
+ | Weapon_2 = "2" "" | ||
+ | Weapon_3 = "3" "" | ||
+ | Weapon_4 = "4" "" | ||
+ | Weapon_5 = "5" "G" | ||
+ | Weapon_6 = "6" "V" | ||
+ | Weapon_7 = "7" "B" | ||
+ | Mouseview = "U" "" | ||
+ | Pause = "Pause" "" | ||
+ | Map = "Tab" "" | ||
+ | Zoom_In = "Z" "" | ||
+ | Zoom_Out = "X" "" | ||
+ | Gamma_Correction = "F11" "" | ||
+ | Escape = "Escape" "" | ||
+ | Shrink_Screen = "Kpad-" "-" | ||
+ | Enlarge_Screen = "Kpad+" "=" | ||
+ | Inventory = "Enter" "R" | ||
+ | Inventory_Left = "[" "Q" | ||
+ | Inventory_Right = "]" "E" | ||
+ | Mouse_Sensitivity_Down = "F7" "" | ||
+ | Mouse_Sensitivity_Up = "F8" "" | ||
+ | </pre> | ||
+ | Then replace the content below the <code>ControllerType =</code> with the following: | ||
+ | <pre> | ||
+ | MouseButton0 = "Fire" | ||
+ | MouseButtonClicked0 = "" | ||
+ | MouseButton1 = "Jump" | ||
+ | MouseButtonClicked1 = "" | ||
+ | MouseButton2 = "Weapon_1" | ||
+ | MouseButtonClicked2 = "Weapon_3" | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Easier and more modern control scheme. | ||
+ | {{ii}} Requires you to run Dehacked first and enable both mouselook always on and the straifing fix. | ||
}} | }} | ||
Revision as of 20:51, 14 September 2017
Developers | |
---|---|
Lobotomy Software | |
Publishers | |
North America | Playmates Interactive Entertainment |
Europe | BMG Interactive |
Engines | |
Build | |
Release dates | |
DOS | December 31, 1996 |
PowerSlave | |
---|---|
PowerSlave | 1996 |
PowerSlave EX (unofficial port) | 2015 |
PowerSlave Exhumed | 2022 |
Key points
- Released as Exhumed in Europe and A.D. 1999: Pharaoh's Revival in Japan. Differences are minimal (title screen, etc.) PowerSlave install can be converted to Exhumed install, and vice versa, using this.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check can be disabled through a command line parameter |
Essential improvements
DOS/32A
DOS/32A is a more advanced extender and open source replacement to DOS4GW. It can improve both performance and stability of PowerSlave/Exhumed.
EX / PS DeHacker
- Ability to set run to be always on, instead of having to hold down the run button or using the Caps Lock/Scroll Lock/Num Lock toggle fix.
- Mouse look set to always on, instead of having to hold down the look button or using the Caps Lock/Scroll Lock/Num Lock toggle fix.
- Strafing is fixed to no longer be used only in a straight line or having to hold down the strafe button. This includes fixing the proper strafing speed and the ability to turn with the mouse while strafing.
- Always turn off the cd check.
- Fix issues with binding things to the C key.
- Earlier versions of this patcher have issues with DOS32A above (gives a runtime 200 error). Use the CauseWay Extender instead.
- Patch works with both Powerslave and Exhumed.
Map Browser
Allows easy browsing and management of user maps. Also allows jumping through default levels.
User Maps/Addons
- El-Gizah - Single map with some custom art. It is advised to use the rescripted version as it includes a batch script to automate file renaming.
- Return to Ruins - A fairly recent mini episode (only 3 maps). By default require you to overwrite the default first 3 mission, but this can be avoided by renaming the included LEV*.MAP files to RUIN*.MAP and using the following batch script to launch it:
- Return to Ruins batch script
@echo off echo Starting Return to Ruins... pause COPY LEV1.map LEV1.bme COPY LEV2.map LEV2.bme COPY LEV3.map LEV3.bme COPY ruin1.map LEV1.map COPY ruin2.map LEV2.map COPY ruin3.map LEV3.map CLS PS /1 /h COPY LEV1.bme LEV1.map COPY LEV2.bme LEV2.map COPY LEV3.bme LEV3.map CLS
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
WASD + Mouse
Instructions |
---|
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | |||
Online play | For DOSBox use DOSBox IPX/modem emulation. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | SVGA, SVGA (VESA), VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 3.3 | |
Processor (CPU) | Intel 486 | |
System memory (RAM) | 4 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | SuperVGA, VESA, VGA |