Difference between revisions of "Pink Hour"
From PCGamingWiki, the wiki about fixing PC games
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= 3:2 aspect ratio only. Game is rendered at 480x320, which is then upscaled using [[Wikipedia:Image scaling#Scaling methods|nearest neighbor]] with exact pixel multiplier. Gray borders are added if with nearest multiplier value. | + | |widescreen resolution notes= 3:2 aspect ratio only. Game is rendered at 480x320, which is then upscaled using [[Wikipedia:Image scaling#Scaling methods|nearest neighbor]] with exact pixel multiplier. Gray borders are added if with nearest multiplier value. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|controller support notes = DirectInput only. | |controller support notes = DirectInput only. | ||
|full controller = false | |full controller = false | ||
− | |full controller notes = First boot asks for language option which requires mouse. | + | |full controller notes = First boot asks for language option which requires mouse. |
|controller remap = true | |controller remap = true | ||
|controller remap notes = Movement can't be rebound, is automatically bound to d-pad and left analog stick. First three buttons are bound to other functions by default. | |controller remap notes = Movement can't be rebound, is automatically bound to d-pad and left analog stick. First three buttons are bound to other functions by default. |
Revision as of 10:18, 6 February 2017
Developers | |
---|---|
Studio Pixel | |
Publishers | |
AGM PLAYISM | |
Release dates | |
Windows | May 5, 2014 |
Kero Blaster | |
---|---|
Pink Hour | 2014 |
Kero Blaster | 2014 |
Pink Heaven | 2015 |
Key points
- Free.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | English | |||
Publisher website | Japanese | |||
Steam | Can be run without steam.[1] In game notification about steam not used. |
Game data
Configuration files and save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/409670/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8 | |
Processor (CPU) | Dual Core 1.2GHz | 2 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 20 MB | |
Video card (GPU) | 256 MB of VRAM DirectX 9.0c compatible | 512 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (409670) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Marioysikax on January 31, 2016