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Difference between revisions of "Outlast"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
Line 43: Line 43:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|}}
+
{{Game data/row|Windows|%USERPROFILE%\My Documents\My Games\Outlast\OLGame\Config\}}
 
}}
 
}}
  
Line 59: Line 59:
 
|uplay                =  
 
|uplay                =  
 
|uplay notes          =  
 
|uplay notes          =  
|gamesave manager      =  
+
|gamesave manager      = true
 
|gamesave manager notes=  
 
|gamesave manager notes=  
 
}}
 
}}
Line 159: Line 159:
 
|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = false
+
|controller remap          = hackable
|controller remap notes    = Multiple configurations available
+
|controller remap notes    = See [[#Controller Remap|Controller Remap]]
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 +
}}
 +
 +
===Controller Remap===
 +
{{Fixbox|1=
 +
{{Fixbox/fix|Manually edit controller mapping.}}
 +
# Navigate to the {{File|{{P|game}}\OLGame\Config\}} and open {{File|DefaultInput.ini}}.
 +
# Scroll right to the bottom where you will find a paragraph of text starting with <code>.GPBindingsC=</code>
 +
# Edit <code>Command="xxxxx"</code> for each line/button in this paragraph to customize the controls to your liking, using the above paragraph starting with <code>.GPBindingsB=</code> as reference to the avaliable commands.
 +
# Open the game, and change "Options>General>Controller Configuration" to "TYPE C" to use your custom layout.
 +
 +
'''Note''': Changing your controller layout in this fashion will also edit the shown controller map under "Options>General>Controller Configuration" for ease of use.
 
}}
 
}}
  

Revision as of 14:11, 13 February 2014

Outlast
Outlast cover
Developers
Red Barrels
Engines
Unreal Engine 3
Release dates
Windows September 4, 2013
Outlast on Wikipedia

Key points

32-bit systems are not officially supported but a workaround exists (see 32-bit workaround).

General information

GOG.com Community Discussions
GOG.com Support Page
Thread containing multiple fixes
Steam Community Discussions

Availability

Template:Availability Table

Essential improvements

32-bit workaround

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/238320/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/238320/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video options.

Template:Video settings

Field of view (FOV)

Instructions

Anti-aliasing (AA)

Instructions

High frame rate

Instructions

Input settings

Controls.

Template:Input settings

Controller Remap

Instructions

Audio settings

General Options.

Template:Audio settings

Other information

Increase texture resolution

Instructions

Remove motion blur

Instructions

Disable Quick Time Events

Instructions

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7, 8
Processor (CPU) 2.2 GHz Dual Core CPU
System memory (RAM)
Hard disk drive (HDD) 5 GB
Video card (GPU) NVIDIA GeForce 9800GTX
ATI Radeon HD 3xxx series
512 MB of VRAM

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References