Difference between revisions of "One Piece: Pirate Warriors 3"
From PCGamingWiki, the wiki about fixing PC games
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = false | |4k ultra hd = false | ||
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|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = true |
− | |anisotropic notes = | + | |anisotropic notes = Probably 4x or 8x. Can be forced to 16x in the GPU control panel. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = No AA option in-game. Only post process AA can be forced (FXAA, SMAA Injector, SweetFX). |
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Can be forced in the GPU control panel |
|60 fps = true | |60 fps = true | ||
|60 fps notes = Choice of Variable, 30 FPS, or 60 FPS cap. | |60 fps notes = Choice of Variable, 30 FPS, or 60 FPS cap. |
Revision as of 07:47, 28 August 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Omega Force | |
Publishers | |
Bandai Namco Games | |
Release dates | |
Windows | August 28, 2015 |
Key points
- This is a port of the PlayStation 3 version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/331600/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/331600/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8, 8.1 | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | Intel Core i7-2600 3.4 GHz |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 13 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3870 512 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce GTX 570 AMD Radeon HD 6950 2 GB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (331600) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.