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Difference between revisions of "Metal Gear Solid V: Ground Zeroes"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video settings: Small typo fix)
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==Issues resolved==
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===Enabling/Disabling Screen Filtering effects separately==
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{{ii}} Screen Filtering is a setting combination in MGS V GZ that controls - FXAA, Bloom, Depth of Field and Screen Space Reflections.
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{{Fixbox|1=
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{{Fixbox/fix|Edit Screen Filtering options
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#Backup data_02.g0s
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#Download [[this tool]](http://hackload.ru/files/MGSV_QAR_Tool.rar)
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# Extract into your MGS V directory, the exe and all the other files from this archive should be in the same folder as the game's exe.
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# Open cmd in the MGS V folder(Shift+Right Click) and run the following command:
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#* MGSV_QAR_Tool.exe data_02.g0s -r
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#This extracts the files inside that archive to a new folder called data_02.
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#Open data_02\Fox\Scripts\Gr" and open "gr_init_dx11.lua" with a text editor(Notepad/Notepad++).
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#Search(Ctrl+F) for "PluginDoF"
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#Change the value of "EnableFilter" and "QuarityType"(if present) to 0 or 1(off or on) for the respective Screen Filtering setting you plan to set, in this case I chose Extra High.
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{{ii}} This is for Depth of Field but the same applies for FXAA, Screen Space Reflections etc. SSR is called "local reflections" in the file.
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Save the file, go back to the MGS V main folder, drag and drop the .inf file created by the QAR onto the MGSV_QAR_Tool.exe, this repacks the archive.
 
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Revision as of 06:26, 27 December 2014

Metal Gear Solid V: Ground Zeroes
Cover image missing, please upload it
Developers
Kojima Productions
Publishers
Konami
Engines
Fox
Release dates
Windows December 18, 2014
Metal Gear Solid V: Ground Zeroes on Wikipedia
Metal Gear
Metal Gear 1990
Metal Gear Solid: Integral 2000
Metal Gear Solid 2: Substance 2003
Metal Gear Rising: Revengeance 2014
Metal Gear Solid V: Ground Zeroes 2014
Metal Gear Solid V: The Phantom Pain 2015
Metal Gear Survive 2018
Metal Gear (MSX2) 2020
Metal Gear Solid: Master Collection Vol.1 (series)
Metal Gear Solid Δ: Snake Eater 2024

General information

PC Report: Metal Gear Solid V: Ground Zeroes
Tweaking Guide at GeForce
Official website
Metal Gear Wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
All versions require Steam.

Game data

Separate set of files for ROW and Japanese language versions

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/311340/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/311340/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.

Template:Video settings

Input settings

Keyboard bindings.

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Japanese
Changed through Steam "Game Properties" in Language tab.
Portuguese
Russian

Issues resolved

=Enabling/Disabling Screen Filtering effects separately

Screen Filtering is a setting combination in MGS V GZ that controls - FXAA, Bloom, Depth of Field and Screen Space Reflections.
Instructions

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise

System requirements

32-bit systems are not supported.
Windows
Minimum Recommended
Operating system (OS) Vista
Processor (CPU) Intel Core i5-4460 3.4 GHz
Quad-Core or better
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTX 650
2 GB of VRAM
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References