Difference between revisions of "Mary Skelter: Nightmares"
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KingKrouch (talk | contribs) (Removed Razer note, as it belongs to a general purpose fix.) |
KingKrouch (talk | contribs) |
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Camera turning/snapping is done using keys, and cannot be controlled with a mouse. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
Line 157: | Line 157: | ||
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = n/a |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Camera turning/snapping is done with left/right on the directional pad or analog stick, and cannot be controlled without snapping. |
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 187: | Line 187: | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = false |
− | |simultaneous input notes = | + | |simultaneous input notes = Using a gamepad requires manually selecting it in the "Input/Graphics" options menu. |
|steam input api = unknown | |steam input api = unknown | ||
|steam input api notes = | |steam input api notes = |
Revision as of 19:20, 31 October 2020
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Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Zerodiv | |
Publishers | |
Ghostlight | |
Release dates | |
Windows | July 19, 2018 |
Reception | |
Metacritic | ? |
OpenCritic | 79 |
IGDB | 83 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Visual novel |
Art styles | Anime |
Themes | Fantasy |
Key points
- The game locks enemy animations to 30 FPS by default. See High frame rate to fix.
General information
- Ghostlight's page for the PC version
- Mary Skelter Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MarySkelter.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837610/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Mary Skelter Nightmares |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837610/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
High frame rate
- Roughly ten percent of the game's enemies have minor animation issues when the frame rate is unlocked.
- HUD elements and 2D animations update faster when running at a higher frame rate.[1]
Unlock the frame rate for animations[2] |
---|
|
Change the refresh rate for Exclusive Fullscreen mode[3] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Issues fixed
Mouse movement not responding, stuttering, or causing framerate drops with fast movements
Set mouse polling rate setting to 500Hz or lower[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 2.13 GHz Intel Core 2 Duo or equivalent | 3 GHz Intel Core i3 or equivalent |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | DirectX 11 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/837610/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (837610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:KingKrouch on 2020-10-30
- Tested running with a 60 FPS cap, and unlocked at 200 FPS.
- ↑ Tips/info on the PC version of the game. :: Mary Skelter: Nightmares General Discussions
- ↑ Verified by User:KingKrouch on 2020-10-30
- Tested by changing resolutions and adjusting .ini files on the latest Steam version.
- ↑ Verified by User:KingKrouch on 2020-10-31
- Tested different mouse polling rate settings after severe stuttering and framerate drops were noticed.