Difference between revisions of "Mary Skelter: Nightmares"
From PCGamingWiki, the wiki about fixing PC games
KingKrouch (talk | contribs) |
KingKrouch (talk | contribs) |
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|impulse triggers = unknown | |impulse triggers = unknown | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Requires setting <code>LegacyInput=1</code> in the <code>MarySkelter.ini</code> file in {{P|game}}. Up/Down inputs on right analog sticks don't register. |
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
Line 182: | Line 182: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = limited |
− | |other controllers notes = | + | |other controllers notes = Requires setting <code>LegacyInput=1</code> in the <code>MarySkelter.ini</code> file in {{P|game}}. Up/Down inputs on right analog sticks don't register. |
− | |other button prompts = | + | |other button prompts = true |
− | |other button prompts notes= | + | |other button prompts notes= Analog sticks appear numbered, while other inputs use Xbox button prompts. |
− | |controller hotplug = | + | |controller hotplug = limited |
− | |controller hotplug notes = | + | |controller hotplug notes = Wireless controllers over Bluetooth need to be connected before launch to be detected. Generic and Dualshock 4 controllers cannot be hotplugged.<ref>{{Refcheck|user=KingKrouch|date=2020-10-31|comment=Tested generic controller hotplugging using a Nintendo Switch Pro Controller and HORI RAP 4 Kai in Dualshock 4 mode, wireless connecting with an Xbox One controller over Bluetooth, and wired hotplugging using a HORI RAP 4 Kai in PC/XInput mode.}}</ref> |
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = |
Revision as of 20:20, 31 October 2020
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Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Zerodiv | |
Publishers | |
Ghostlight | |
Release dates | |
Windows | July 19, 2018 |
Reception | |
Metacritic | ? |
OpenCritic | 79 |
IGDB | 83 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | First-person |
Controls | Direct control, Menu-based |
Genres | JRPG, Visual novel |
Art styles | Anime |
Themes | Fantasy, Post-apocalyptic, Horror |
Key points
- The game locks enemy animations to 30 FPS by default. See High frame rate to fix.
General information
- Ghostlight's page for the PC version
- Mary Skelter Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MarySkelter.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837610/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Mary Skelter Nightmares |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837610/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
High frame rate
- Roughly ten percent of the game's enemies have minor animation issues when the frame rate is unlocked.[1]
- HUD elements and 2D animations update faster when running at a higher frame rate.[2]
Unlock the frame rate for animations[3] |
---|
|
Change the refresh rate for Exclusive Fullscreen mode[4] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese |
Issues fixed
Mouse movement not responding, stuttering, or causing framerate drops with fast movements
Set mouse polling rate setting to 500Hz or lower[5] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | 2.13 GHz Intel Core 2 Duo or equivalent | 3 GHz Intel Core i3 or equivalent |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | DirectX 11 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/837610/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (837610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Tips/info on the PC version of the game. - last accessed on 2018-07-19
- "We have left this locked by default as about 10 of the over 100 enemies in the game have minor animation issues when the framerate is unlocked and we are unable to resolve this issue as it's a hangover from the original art assets. We wanted to add the ability to unlock the framerate to those who prefer it while not inconveniencing those who are happy with the regular fps for animation with these few quirky frames. After consulting with the beta testers we decided adding the line to the ini was the best solution all round"
- ↑ Verified by User:KingKrouch on 2020-10-30
- Tested running with a 60 FPS cap, and unlocked at 200 FPS.
- ↑ Tips/info on the PC version of the game. :: Mary Skelter: Nightmares General Discussions
- ↑ Verified by User:KingKrouch on 2020-10-30
- Tested by changing resolutions and adjusting .ini files on the latest Steam version.
- ↑ Verified by User:KingKrouch on 2020-10-31
- Tested different mouse polling rate settings after severe stuttering and framerate drops were noticed.