Difference between revisions of "Knight Rider: The Game 2"
From PCGamingWiki, the wiki about fixing PC games
m (→Video settings: fixed placeholders) |
m (→Video settings: updated template usage) |
||
Line 58: | Line 58: | ||
|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
− | | | + | |60 fps = unknown |
− | | | + | |60 fps notes = |
+ | |120 fps = unknown | ||
+ | |120 fps notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = |
Revision as of 08:08, 20 July 2015
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Davilex Games | |
Release dates | |
Windows | April 14, 2005 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Knight Rider: The Game | |
---|---|
Knight Rider: The Game | 2002 |
Knight Rider: The Game 2 | 2005 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DRM: SafeDisc v3 disc check |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Windows 8 low frame rate in Direct3D + fullscreen mode
- Follow these steps for using the Microsoft Application Compatibility Toolkit to fix the low frame rate.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 7 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | 800 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
|
Sound (audio device) | DirectX Compatible |