Difference between revisions of "Jeff Wayne's The War of the Worlds"
From PCGamingWiki, the wiki about fixing PC games
m (misc. fixes) |
(Added API information.) |
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:# Using the "Add..." button, add the following EXEs from the game's root folder to DXGL's list of programs: '''WoW.exe''' and '''WOWStart.exe''' | :# Using the "Add..." button, add the following EXEs from the game's root folder to DXGL's list of programs: '''WoW.exe''' and '''WOWStart.exe''' | ||
:# Run the game as normal. | :# Run the game as normal. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = 6 | ||
+ | |directdraw notes = No support for hardware acceleration | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = true | ||
+ | |software mode notes = Via DirectDraw. | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
}} | }} | ||
Revision as of 18:23, 17 November 2014
Developers | |
---|---|
Rage Software | |
Publishers | |
GT Interactive | |
Release dates | |
Windows | 1999 |
Key points
- The game will not work on XP and higher without user-made fixes for general issues (color corruption, game not loading, etc.).
- The game may not work on Vista or higher - even with the aforementioned user-made fixes - unless DXGL is used (see Issues fixed).
- Resolution is not unified - strategic and tactical maps display in the resolution chosen in Graphics Settings, while videos, menus, and loading screens always display at 640x480.
General information
- Official forum for all video game adaptations of Jeff Wayne's Musical Version of the War of the Worlds.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
- All menu screens, including the graphics and audio settings screens, are unique for both the Human and Martian factions; however, they both have exactly the same wording, format, and settings, so the difference is merely superficial.
Input settings
Audio settings
Issues fixed
No CD Audio
- Under XP and higher, the game may be unable to read the CD Audio tracks on the Human (Disc 1/Installation Disc) and Martian (Disc 2) CDs, causing it to think there is no CD-ROM inserted into the disc drive.
Instructions |
---|
Game crashes after starting or loading a new game
- Under Vista and higher, the game will crash as soon as the strategic map is loaded due to DirectDraw features the game relies upon being deprecated.
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 6 | No support for hardware acceleration |
Software renderer | Via DirectDraw. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Pentium I 133 (133 MHz) | Pentium II 333 (333 MHz) |
System memory (RAM) | 16 MB | 64 MB |
Hard disk drive (HDD) | 120 MB | |
Video card (GPU) | 1 MB of VRAM | 4 MB of VRAM |