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Difference between revisions of "Hyperdimension Neptunia Re;Birth 1"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Mouse binding: misc. fixes, typos fixed: the exact same → exactly the same)
(Mayor cleanup, but still may require tidy up.)
Line 184: Line 184:
  
 
===Mouse binding===
 
===Mouse binding===
 
+
{{Fixbox|1=
Actually it turns out to be quite simple. Just open up Neptune.ini in your game's install folder and change some stuff around.
+
{{Fixbox/fix|Edit .ini files}}
 
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# Open {{file|{{p|game}}\neptune.ini}}
Near the top, it'll say "[System] Controller={string-of-gibberish}", that's your currently selected control scheme. If the next line underneath that has exactly the same numbers, then those are the ones you'll want to change. If not, then scroll down until you find it.
+
# Near the top, it'll say <code>[System] Controller=string-of-gibberish</code>, that's your currently selected control scheme.  
 
+
# If the next line underneath that has exactly the same numbers, then those are the ones you'll want to change. If not, then scroll down until you find it.
"Input04=1,37,1,28"
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# Change your binds according to the guide below:
translates to
+
"Input04=1,37,1,28" translates to A Button = K key or Return key
A Button = K key or Return key
 
  
 
The first number after the equal sign is the input method, 1 for keys, 2 for analog, 3 for buttons, 4 for dpads, then second is the value of whichever button/key whatever it is. The next two are the same, but a second set of controls. Set it to 0,0 to blank it out, or duplicate the first set (so like 1,37,1,37 to make them both the K key).
 
The first number after the equal sign is the input method, 1 for keys, 2 for analog, 3 for buttons, 4 for dpads, then second is the value of whichever button/key whatever it is. The next two are the same, but a second set of controls. Set it to 0,0 to blank it out, or duplicate the first set (so like 1,37,1,37 to make them both the K key).
  
What you want to do here is add all of your extra mouse buttons in manually. Left click (MB1) is 3,0. Right click is 3,1. Middle click is 3,2. Back/Forward buttons would be 3,3 and 3,4. Or something similar, depending on your device. They'll show up really crazy in the config menu, but trust me they work. The only problem is I can't figure out a way to unbind the existing controls, so you'll still be confirming and canceling all over the place. However, your extra buttons should work just fine, as I've tested attacking and scanning in dungeons with my mouse.
+
What you want to do here is add all of your extra mouse buttons in manually. Left click (MB1) is 3,0. Right click is 3,1. Middle click is 3,2. Back/Forward buttons would be 3,3 and 3,4. Or something similar, depending on your device. They'll show up really crazy in the config menu, but trust me they work. The only problem is I can't figure out a way to unbind the existing controls, so you'll still be confirming and canceling all over the place. However, your extra buttons should work just fine, as I've tested attacking and scanning in dungeons with my mouse.  
 
 
For reference, the controls are as follows:
 
 
 
Input00= Dpad Up
 
 
 
Input01= Dpad Down
 
 
 
Input02= Dpad Left
 
 
 
Input03= Dpad Right
 
 
 
Input04= A Button
 
 
 
Input05= B Button
 
 
 
Input06= X Button
 
 
 
Input07= Y Button
 
 
 
Input08= Back
 
 
 
Input09= Start
 
 
 
Input10= L Shoulder
 
 
 
Input11= R Shoulder
 
 
 
Input12= LStick Up
 
 
 
Input13= LStick Down
 
 
 
Input14= LStick Left
 
 
 
Input15= LStick Right
 
 
 
Input16= RStick Up
 
 
 
Input17= RStick Down
 
 
 
Input18= RStick Left
 
  
Input19= RStick Right
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{{ii}}For reference, the controls are as follows:
 +
::<code>Input00 = D-Pad Up</code>
 +
::<code>Input01 = D-Pad Down</code>
 +
::<code>Input02 = D-Pad Left</code>
 +
::<code>Input03 = D-Pad Right</code>
 +
::<code>Input04 = A Button</code>
 +
::<code>Input05 = B Button</code>
 +
::<code>Input06 = X Button</code>
 +
::<code>Input07 = Y Button</code>
 +
::<code>Input08 = Back</code>
 +
::<code>Input09 = Start</code>
 +
::<code>Input10 = L Shoulder</code>
 +
::<code>Input11 = R Shoulder</code>
 +
::<code>Input12 = L-Stick Up</code>
 +
::<code>Input13 = L-Stick Down</code>
 +
::<code>Input14 = L-Stick Left</code>
 +
::<code>Input15 = L-Stick Right</code>
 +
::<code>Input16 = R-Stick Up</code>
 +
::<code>Input17 = R-Stick Down</code>
 +
::<code>Input18 = R-Stick Left</code>
 +
::<code>Input19 = R-Stick Right</code>
 +
}}
  
 
==Other information==
 
==Other information==

Revision as of 04:24, 3 February 2015

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Hyperdimension Neptunia Re;Birth 1
Hyperdimension Neptunia Re;Birth 1 cover
Developers
Idea Factory
Release dates
Windows January 29, 2015
Hyperdimension Neptunia Re;Birth 1 on Wikipedia

Key points

Ported from Vita game which is enhanced remake of original game.
Resolution is not configurable above 900p[1][2] but can be changed with Hyperresolution Neptunia.
Runs optimized on low-end hardware

General information

Official website
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
All versions require Steam.

DLC and expansion packs

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/282900/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/282900/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.

Template:Video settings

Input settings

Controller prompts are always used.
Device Select
Keyboard rebind settings.
Controller rebind settings.

Template:Input settings

Audio settings

Sound/Camera settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Some scenes are not voiced in English.
Japanese
Lipsyncing is done for japanese audio.

Issues unresolved

Cutscenes crashing and not picking up streaming and recording software

Some users report post-battle victory scenes immediately cut to black screen

Some users report 3D models have transparent hair

Issues fixed

Cutscene issues

This is being caused by codec packs like Combined Community Codec Pack (CCCP), Kawaii Codec Pack (KCP) or K-Lite.[3][4]
If you are still having problems, try completely uninstalling all codecs from your computer and making fresh install.
Instructions
Instructions
Instructions

Crashing after battles

Game sometimes crashes after battles, running in Windows XP compatibility mode fixes this issue.

Mouse binding

Instructions

Other information

API

Technical specs Supported Notes
Direct3D 7, 9
OpenGL
Executable 32-bit 64-bit Notes
Windows

System requirements

64-bit version of OS is recommended and developer doesn't quarantee working with 32-bit OS.
Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Core2Duo 2.66 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Independent graphics card.
1 GB of VRAM
OpenGL 3.3 compatible
DirectX 10 compatible
Shader model 4 support
Sound (audio device) DirectX 9.0c compatible sound card.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. [1] - The internal rendering resolution is whatever it's displaying at. If you've got letterboxing on a skinnier screen, it's 9/16*width-p. If you've got letterboxing on a wider screen, it's height-p.
  2. [2] - The thread title is incorrect -- apparently the game developers themselves don't know what resolution the game renders at :P FWIW, it's rendering at 1920x1088 on my system, when set to "Fullscreen" and 1600x900 on a 2560x1440 monitor. (Yeah, none of this makes sense)
  3. Buggy video cutscene problem? Fix here :: Hyperdimension Neptunia Re;Birth1 General Discussion
  4. CG Cenes / Videos fixed - info inside! :: Hyperdimension Neptunia Re;Birth1 General Discussion