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Difference between revisions of "Hatred"

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m (Reverted edits by 84.75.82.78 (talk) to last revision by 50.46.153.47)
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{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
|minOS    = Vista, 7, 8 (64bit)
+
|minOS    = Vista, 7, 8
 
|minCPU  = Intel Core i5-750 2.6 GHz
 
|minCPU  = Intel Core i5-750 2.6 GHz
 
|minCPU2  = AMD Phenom II X4 955 3.2 GHz
 
|minCPU2  = AMD Phenom II X4 955 3.2 GHz
Line 323: Line 323:
 
|minVRAM  = 1 GB
 
|minVRAM  = 1 GB
 
|minDX    = 11  
 
|minDX    = 11  
|recOS    = 7, 8 (64bit)
+
|recOS    = 7, 8
 
|recCPU  = Intel Core i5-3570 or newer architectures  
 
|recCPU  = Intel Core i5-3570 or newer architectures  
 
|recCPU2  = AMD FX X8 8350
 
|recCPU2  = AMD FX X8 8350

Revision as of 09:28, 4 June 2015

This page may require cleanup to meet basic quality standards. The specific problem is: Long INI files.. You can help by modifying the article. The discussion page may contain useful suggestions.
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Hatred
Hatred cover
Developers
Destructive Creations
Engines
Unreal Engine 4
Release dates
Windows June 1, 2015
Hatred on Wikipedia

Key points

Suffers from poor optimization.[citation needed]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
Icon overlay.png
Error: OS parameter cannot be empty
Incorrect store name. See here for available options.
DRM-free
Error: key type '{{{5}}}' not recognised
Error: OS parameter cannot be empty
Steam
Icon overlay.png
Error: OS parameter cannot be empty

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/341940/pfx/[Note 1]

Hacks

Improve Performance by Rendering at Low-res

In the Hatred\Saved\Config\WindowsNoEditor\GameUserSettings.ini file, add the following. This value is the percentage of the resolution that will be rendered, i.e. 50 means 50%, 25 means 25%, 10 means 10%. This will make the game look blocky but significantly improve performance.

[ScalabilityGroups]
sg.ResolutionQuality=50


Make Gamepad Y only perform "Execute/Switch Weapon", Never "Cycle Weapon"

Replace Hatred\Saved\Config\WindowsNoEditor\Input.ini with the following. Notice the Y key is now bound to "Execute" and "Use" and not "Gamepad_Y".

[/Script/Engine.InputSettings]
ActionMappings=(ActionName="ActivateWeapon1",Key=One,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ActivateWeapon2",Key=Two,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ActivateWeapon3",Key=Three,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ActivateWeapon4",Key=Four,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Aim",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Crouch",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Dodge",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Execute",Key=Q,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_A",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_B",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_DPad_Down",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_DPad_Left",Key=Gamepad_DPad_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_DPad_Right",Key=Gamepad_DPad_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_DPad_Up",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_LB",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_LeftThumb",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_LT",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_RB",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_RT",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Gamepad_X",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Execute",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Kick",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="MouseWheelDown",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="MouseWheelUp",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ReloadWeapon",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ScreenshotPause",Key=Pause,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ShowMenoPause",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ShowMenoPause",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ThrowGrenade",Key=G,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ToggleObjectives",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="ToggleObjectives",Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
ActionMappings=(ActionName="Use",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False)


Disable all postprocessing effects

Put this at the end of your Hatred\Saved\Config\WindowsNoEditor\GameUserSettings.ini file:

[ScalabilityGroups]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3

Set your Hatred\Saved\Config\WindowsNoEditor\Scalability.ini file to:

[AntiAliasingQuality@3]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=1

[ShadowQuality@3]
r.LightFunctionQuality=0
r.ShadowQuality=2
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=512
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0

[PostProcessQuality@3]
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.7
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.BloomQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.LightShaftQuality=0

[EffectsQuality@3]
r.TranslucencyLightingVolumeDim=24
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/341940/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

In-game graphics settings.
In-game graphics settings.

Template:Video settings

Input settings

In-game control settings.
In-game control settings.
In-game controller settings.
In-game controller settings.

Template:Input settings

Audio settings

In-game audio settings.
In-game audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Polish
Portuguese
Russian

System requirements

32-bit systems are not supported.
Windows
Minimum Recommended
Operating system (OS) Vista, 7, 8
Processor (CPU) Intel Core i5-750 2.6 GHz
AMD Phenom II X4 955 3.2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce GTX 460
AMD Radeon HD 5850
1 GB of VRAM
DirectX 11 compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References