Glossary talk:High dynamic range (HDR)
- (cur prev topic) 05:02, 5 February 2024 . . Aemony (talk | contribs) edited a post on "Forcing Auto HDR in any program" . . +8
- (cur prev topic) 05:02, 5 February 2024 . . Aemony (talk | contribs) commented on "Forcing Auto HDR in any program" (The autohdr_force tool which is mentioned on this and the Auto HDR compatibility list automates this process.) . . +109
- (cur prev topic) 01:45, 5 February 2024 . . Klaymore (talk | contribs) commented on "Forcing Auto HDR in any program" (Found on [this](https://www.reddit.com/r/Monitors/comments/167dphy/force_enabling_auto_hdr_on_unsupported_games) Reddit post. - Add a reg...) . . +371
- (cur prev topic) 17:19, 23 January 2024 . . Aemony (talk | contribs) created topic summary on DXGI for OpenGL and Vulkan on AMD . . +30
- (cur prev topic) 17:19, 23 January 2024 . . Aemony (talk | contribs) marked the topic "DXGI for OpenGL and Vulkan on AMD" as resolved (marked as resolved) . . 0
- (cur prev topic) 17:19, 23 January 2024 . . Aemony (talk | contribs) commented on "DXGI for OpenGL and Vulkan on AMD" (Thanks! I implemented this and made a few other changes to make the sections more accessible.) . . +93
- (cur prev topic) 17:01, 23 January 2024 . . Sylveon (talk | contribs) edited a post on "DXGI for OpenGL and Vulkan on AMD" . . 0
- (cur prev topic) 17:00, 23 January 2024 . . Sylveon (talk | contribs) commented on "DXGI for OpenGL and Vulkan on AMD" (Since 23.7.1, the AMD driver supports using a DXGI swapchain to present games for both Vulkan and OpenGL. The only required condition for...) . . +1,716
- (cur prev topic) 22:40, 13 July 2021 . . Mirh (talk | contribs) changed the topic title from "Expalaning" to "Explaining" . . 0
- (cur prev topic) 18:39, 3 March 2021 . . Mirh (talk | contribs) edited a post on "Explaining" . . +308
- (cur prev topic) 20:12, 30 December 2020 . . Aemony (talk | contribs) commented on "Hardware requirements" (> explain/link what a color space, gamut, and whatnot are Ughhhhhhhh.... That's one topic I haven't wanted to delve into at all. --- Rega...) . . +2,624
- (cur prev topic) 18:40, 30 December 2020 . . Mirh (talk | contribs) commented on "Hardware requirements" (Putting aside that I'm wondering if we shouldn't eventually explain/link what a color space, gamut, and whatnot are (maybe also bit depth...) . . +1,893
- (cur prev topic) 18:29, 29 December 2020 . . Mirh (talk | contribs) deleted a post on "Explaining" (spam) . . -2,039
- (cur prev topic) 21:56, 9 March 2019 . . 86.102.122.214 (talk) commented on "Explaining" () . . +2,039
- (cur prev topic) 11:51, 2 June 2018 . . DanMan (talk | contribs) commented on "Article structure" (The summary is already at the very top: the "key points". Then you explain what the term "HDR" actually means, then how "HDR output" is a...) . . +310
- (cur prev topic) 22:36, 24 May 2018 . . Aemony (talk | contribs) commented on "Article structure" (> "You say that as if the current content is set in stone and those 2 sections are all there'll ever be." I am not. But the other order o...) . . +1,433
- (cur prev topic) 18:13, 23 May 2018 . . DanMan (talk | contribs) commented on "Article structure" (You say that as if the current content is set in stone and those 2 sections are all there'll ever be. And again, you explain a topic step...) . . +341
- (cur prev topic) 16:56, 20 May 2018 . . Aemony (talk | contribs) commented on "Article structure" (> "High Dynamic Range output or High Dynamic Range is a technology that first and foremost enables a screen to display an image at a much...) . . +1,787
- (cur prev topic) 12:18, 20 May 2018 . . DanMan (talk | contribs) commented on "Article structure" (I deliberately put the paragraph about rendering first, because you can't talk about HDR output before explaining what HDR actually is.) . . +135
- (cur prev) 19:04, 15 February 2018 . . Flow talk page manager (talk | contribs) created the description . . 0
- (cur prev topic) 17:57, 6 December 2017 . . Mirh (talk | contribs) commented on "Explaining" (https://arstechnica.com/gadgets/2016/12/high-dynamic-range-explained-theres-a-reason-to-finally-get-a-new-tv/ In addition to hdr renderin...) . . +361