Difference between revisions of "Glossary:Metroidvania"
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− | {{Glossary | + | <includeonly>{{Glossary |
− | |display = {{{1| | + | |display = {{{1|abbr}}} |
− | |name = | + | |name = Metroidvania |
− | |article = | + | |link = Category:Metroidvania |
− | |category = | + | |article = |
− | |glossary = | + | |category = Metroidvania |
+ | |glossary = Metroidvania | ||
|list = | |list = | ||
|cargo = | |cargo = | ||
|taxonomy = Genres | |taxonomy = Genres | ||
− | |definition = Metroidvania refers to games set in an explorable world that is gated in content mainly by specific abilities that need to be acquired by the player, and which gradually opens up more as the player overcomes its obstacles | + | |definition = Metroidvania refers to games set in an explorable world that is gated in content mainly by specific abilities that need to be acquired by the player, and which gradually opens up more as the player overcomes its obstacles. |
|examples = | |examples = | ||
+ | * [[Hollow Knight]] | ||
* [[Bloodstained: Ritual of the Night]] | * [[Bloodstained: Ritual of the Night]] | ||
* [[La-Mulana]] | * [[La-Mulana]] | ||
* [[Guacamelee! Super Turbo Championship Edition]] | * [[Guacamelee! Super Turbo Championship Edition]] | ||
* [[Axiom Verge]] | * [[Axiom Verge]] | ||
− | |notes = [https://www.mobygames.com/genre/sheet/metroidvania/ MobyGames] | + | |notes = |
− | }} | + | * Generally there is a central hub from which the player can move to various interconnected areas or levels, some degree of persistency to their game worlds and some degree of non-linear progression while subtly guiding the player towards the next intended path. |
− | <noinclude>[[Category:Glossary]]</noinclude> | + | * [https://www.mobygames.com/genre/sheet/metroidvania/ MobyGames] |
+ | }}</includeonly><noinclude>{{Glossary:Metroidvania|box}}[[Category:Glossary]]</noinclude> |
Latest revision as of 23:07, 13 September 2022
Definition | |
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Metroidvania refers to games set in an explorable world that is gated in content mainly by specific abilities that need to be acquired by the player, and which gradually opens up more as the player overcomes its obstacles. | |
Examples | |
Notes | |
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