Difference between revisions of "Glossary:Loot box"
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* Some games, like Overwatch and the FIFA series, have had loot boxes disabled in several countries like Belgium and the Netherlands due to conflicts with local gambling laws. Games like [[Diablo Immortal]], which rely heavily on loot boxes, have not even been launched there. | * Some games, like Overwatch and the FIFA series, have had loot boxes disabled in several countries like Belgium and the Netherlands due to conflicts with local gambling laws. Games like [[Diablo Immortal]], which rely heavily on loot boxes, have not even been launched there. | ||
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}}</includeonly><noinclude>{{Glossary:Loot box|box}}{{References}}[[Category:Glossary]]</noinclude> | }}</includeonly><noinclude>{{Glossary:Loot box|box}}{{References}}[[Category:Glossary]]</noinclude> |
Latest revision as of 21:57, 15 April 2023
Definition | |
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A variation of microtransaction where the player purchases a loot box where there is a chance to receive varying qualities of in-game item, similar to gambling. | |
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Boost |