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Glossary:Field of view (FOV)

From PCGamingWiki, the wiki about fixing PC games
Revision as of 22:07, 21 February 2012 by Furyhunter (talk | contribs) (Added MW3 FoV changer and fixed headings)
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A diagram demonstrating field of vision

Field of view refers to the amount of game view that is on display during a game. A useful introduction to field of vision in video games is available from Wikipedia. All PCGamingWiki game articles are required to list problems with FOV as well as appropriate fixes if available.

Problem

PC Games FOV Problem

Many PC games support the change of FOV. For example, Source engine games such as Team Fortress 2 use a FOV slider which allows the FOV to change between 75-90. However with the advent of simultaneous console ports, many games are no longer optimised with the correct FOV. A low FOV is acceptable when the viewer in some distance from a screen, for example, when playing from a couch with a large display. However, when PC gamers play games using a monitor, this can result in FOV being more noticeable.

Multimonitor Problem

FOV options are also crucial when displaying a game in an ultra widescreen format, for example, when using 3 or 6 monitor configurations.

Fixing Resources

Widescreen Gaming Forum

World of Warcraft being played on 6 monitors

This is the largest community online dedicated to fixing FOV and aspect-ratio issues, as well as the configuation of PC games with multi-monitor set ups. Their extremely active community shares videos, information, settings and profiles for fixing FOV issues.

Widescreen Fixer

Widescreen Fixer is a very well-supported FOV utility. It uses rendering call overrides to widen the projection matrix at the API level and, as such, widens the field of view, but can distort the image incorrectly from game to game. It supports several games and is not detectable by multiplayer anti-hack systems. This tool works best for multiple-monitor desktops.

Game-specific

  • Modern Warfare 3: AgentREV has developed an in-game FoV changer that modifies the engine's cg_fov variable to correctly adjust the field of view without distorting the image. It was developed to assist players who suffer from eye strain and nausea associated with the game's low default field of view when played in widescreen aspect ratios. As it only modifies the non-executable memory space of the game, it is not VAC-detectable.