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FTL: Faster Than Light

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Revision as of 22:59, 21 September 2013 by Quaixor (talk | contribs)
FTL: Faster Than Light
Cover image missing, please upload it
Developers
Subset Games
Release dates
Windows September 14, 2012
macOS (OS X) September 14, 2012
Linux September 14, 2012
FTL: Faster Than Light on Wikipedia

Key points

Purchase from the developer's website for a DRM-free and Steam key version.
Save games are cross-platform on Windows, Mac and Linux.[1]

General information

FTLWiki - PCGamingWiki's FTL subwiki
Official Forum - most active community
/r/ftlgame - subreddit.
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Template:Availability Table

Game data

Configuration file and save game location

Template:Game Location Table

The file prof.sav contains game progress.
The file continue.sav is generated when pressing 'Save & Quit'.
The file settings.ini in the game install location contains all settings.
No save file is generated if pressing only 'Quit'.
If one dies or wins the game, the file is automatically deleted as is standard in roguelike games.
This game follows the XDG Base Directory Specification on Linux.

Quicksaving

It is possible to 'quick save' by saving and quitting, and then making manual backup copies of the continue.sav file, and restoring them when one dies, a method known as 'save scumming'.
This is considered cheating by most players and may spoil enjoyment of the game. It goes against the intentions of the developer's desire for the player to experience permanent death, a standard feature of many roguelike games.

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video settings

Borderless fullscreen windowed

Instructions

Input settings

Template:Input Settings

Audio settings

Template:Audio settings

Issues fixed

Framerate too high

Instructions

Low performance

File:FTL dynamic background option.png
Dynamic background option.
Instructions

Low resolution

The game natively renders graphics at 1280x720. However, a recent patch added support for smaller resolutions provided the graphics card is modern enough.
Instructions

System requirements

Windows
Minimum
Operating system (OS) Windows XP / Vista / 7
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 175 MB
Video card (GPU) 128 MB of VRAM
OpenGL 2.0 compatible
Windows 8 not officially supported.[2]
Some integrated Intel HD graphics cards have been known to work but are not officially supported.
macOS (OS X)
Minimum
Operating system (OS) OS X 10.5.8[3]
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 175 MB
Video card (GPU) 256 MB of VRAM
OpenGL 2.0 compatible
Linux
Minimum
Operating system (OS) Linux
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD) 175 MB
Video card (GPU) OpenGL 2.0 compatible

References