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Difference between revisions of "Engine:Titanium"

From PCGamingWiki, the wiki about fixing PC games
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{{--}} All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates.
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{{ii}} All pc games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. See individual pages for a fix.
{{--}} This engine is known to incorrectly overpoll the USB I/O in windows, causing low frame rates.  
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{{ii}} This engine is known to incorrectly overpoll the USB I/O in windows for Dinput, causing low frame rates. See individual pages for a fix.
{{--}} It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash.
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{{ii}} It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. See individual pages for a fix.

Latest revision as of 17:08, 16 January 2024

Titanium
Developers
Predecessor

Game Developer Publisher First release
Prototype Radical Entertainment Activision, 1C-SoftClub June 9, 2009
Prototype 2 Radical Entertainment Activision July 24, 2012
All pc games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. See individual pages for a fix.
This engine is known to incorrectly overpoll the USB I/O in windows for Dinput, causing low frame rates. See individual pages for a fix.
It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. See individual pages for a fix.