Difference between revisions of "Engine:Titanium"
From PCGamingWiki, the wiki about fixing PC games
(restored a keypoint (sure its not a pc game but its nice to know not even wikipedia itself said what engine these games used, as a pc user i can just emulate these games)) |
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+ | {{ii}} This engine was also used for Crash of the Titans and Crash Mind Over Mutant. | ||
{{--}} All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. | {{--}} All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. | ||
{{--}} This engine is known to incorrectly overpoll the USB I/O in windows, causing low frame rates. | {{--}} This engine is known to incorrectly overpoll the USB I/O in windows, causing low frame rates. | ||
{{--}} It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. | {{--}} It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. |
Revision as of 20:49, 13 May 2023
Developers | |
---|---|
Radical Entertainment | |
Predecessor | |
Pure3D | |
Game | Developer | Publisher | First release |
---|---|---|---|
Prototype | Radical Entertainment | Activision, 1C-SoftClub | June 9, 2009 |
Prototype 2 | Radical Entertainment | Activision | July 24, 2012 |
- This engine was also used for Crash of the Titans and Crash Mind Over Mutant.
- All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates.
- This engine is known to incorrectly overpoll the USB I/O in windows, causing low frame rates.
- It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash.