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Doom (1993)

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Revision as of 12:11, 16 April 2013 by Garrbot (talk | contribs) (misc. fixes)
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Template:Infobox Doom (series)

Key points

Runs on very low end hardware
The Doom engine was made open source in 1997, making the game very mod-friendly.

General information

Doomwiki
Steam Community Discussions

Availability

Template:Availability Table

Versions

Engines

Since the release of the source code, several modified engines have emerged.

You can view a more exhaustive list on Wikipedia or a set of comparison tables on Doomwiki. The history of various source ports is examined on Doomworld.

Content

A freely redistributable replacement of DOOM-like assets is available at Freedoom, forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam or copied from an original game disk.

Game data

Template:Game Location Table

Cloud Syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video Settings

Field of View Fix

Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try fov <1-179> or gr_fov <1-179>.

Multi-monitor Support

ZDoom seeks to support multiple monitors out of the box since version 2.5.0. Widescreen Gaming Forum discusses multimonitor set ups with GZDoom.

Input settings

Template:Input Settings

System requirements

Template:System Requirements


References