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Difference between revisions of "Die Hard: Nakatomi Plaza"

From PCGamingWiki, the wiki about fixing PC games
(I've followed the instructions exactly. this ws fix doesn't work. It also references directdraw, which Die Hard doesn't use, it's a D3D8 game. Copy from NOLF thinking same engine = same fix?)
Line 98: Line 98:
 
|vsync notes                = Enable by default (Tested on Dgvoodo2)
 
|vsync notes                = Enable by default (Tested on Dgvoodo2)
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = [[Frame rate capping]] is recommended.Or use dgvoodoo and set to monitor 60hz
+
|60 fps notes              = [[Frame rate capping]] is recommended.Or use dgvoodoo (Only Windows 10) and set to monitor 60hz
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              = Too high frame rate makes the game unplayable.
 
|120 fps notes              = Too high frame rate makes the game unplayable.

Revision as of 00:56, 11 October 2020

Die Hard: Nakatomi Plaza
Die Hard: Nakatomi Plaza cover
Developers
Piranha Games
Publishers
Sierra Entertainment
Fox Interactive
Engines
Lithtech 2.0
Release dates
Windows April 22, 2002
Die Hard: Nakatomi Plaza on MobyGames
Die Hard: Nakatomi Plaza on Wikipedia
Die Hard
Die Hard 1989
Die Hard 2: Die Harder 1992
Die Hard Trilogy 1996
Die Hard Trilogy 2: Viva Las Vegas 2000
Die Hard: Nakatomi Plaza 2002

Key points

Some minor gameplay improvements and fixes made in Improved Edition mod.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 4 DRM.
Windows
Only second hand copies available.

Essential improvements

Patches

Skip intro videos

Disable movies[citation needed]
  1. Go to the installation folder.
  2. Open autoexec.cfg with a text editor.
  3. Change "nomovies" "0" to "nomovies" "1"

Improved Edition

Gameplay fixes and improvements

Die Hard: Nakatomi Plaza (Improved Edition)

Recoil animation lowered, bullets hit register and distance fixed, enemies reaction to damage fixed, disappearing dead bodies fixed (most of them), infinite enemies respawning disabled, and more various fixes and balances.
Probably developers last minutes changes hurt the game. Need more fixes and tweaks but now gameplay better and feels more like how game should play, a bit more tactical.

Instructions

  1. Install patch v1.04.
  2. Download latest version of DIE_HARD_Improved_Edition .exe installer.
  3. Open .exe and install to <path-to-game>.

Notes

Enemies AI behaviors unchanged.
Boss type enemies health lowered to human levels, still have high accuracy and reaction.
Recommended to play "Hard" difficulty, after fixes was needed gameplay balance, and core focus was hard difficulty.
"Easy" and "Normal" is lowered enemies stats from core "Hard" difficulty, not fully tested.
On "Sewer" level disabled instant death penalty for shooting/killing SWAT members.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video settings

Video settings.
Video settings.

Template:Video settings

Windowed

Enable windowed mode via config file[citation needed]
  1. Go to the installation folder.
  2. Open autoexec.cfg with a text editor.
  3. Add line "Windowed" "1"

Notes

Running a game in windowed mode disables vsync, unlocking frame rate. To avoid issues with the game, make sure to limit the frame rate.

Input settings

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Models of characters not being rendered properly

Install Patch 1.04[citation needed]

Black Screen Under Water

Use dgVoodoo 2
  1. Download dgVoodoo 2
  2. Copy D3D8.dll, D3DImm.dll and DDraw.dll from MS folder that comes with dgVoodoo2 to the installation folder.
  3. In-game settings: change resolution to lowest (640x480)
  4. Inside dgVoodoo 2, go to DirectX tab, change resolution to 640x480.

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, ME, 2000, XP
Processor (CPU) Intel Pentium II - 400 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 660 MB
Video card (GPU) 16 MB of VRAM
DirectX 8.0a compatible

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References