Difference between revisions of "Dead to Rights"
From PCGamingWiki, the wiki about fixing PC games
m (→Patches) |
(misc updates) |
||
Line 5: | Line 5: | ||
{{Infobox game/row/developer|Bandai Namco Entertainment}} | {{Infobox game/row/developer|Bandai Namco Entertainment}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Hip Games}} |
|engines = | |engines = | ||
|release dates= | |release dates= | ||
Line 25: | Line 25: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | + | {{Availability/row| Retail || Disk, Key |{{DRM|StarForce|3}}|| Windows }} |
}} | }} | ||
Line 233: | Line 233: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 98, ME |
− | |minCPU = | + | |minCPU = Pentium III 500 MHz |
− | |minRAM = | + | |minRAM = 64 MB (Win98/ME)<br>128 MB (Win2K/XP) |
− | |minGPU = | + | |minGPU = GeForce 2 |
− | |minHD = | + | |minGPU2 = Hardware TnL |
− | | | + | |minVRAM = 16 MB |
− | | | + | |minHD = 600 MB |
+ | |||
+ | |recOS = 2000, XP | ||
+ | |recCPU = Pentium 4 1 GHz | ||
+ | |recRAM = 128 MB+ | ||
+ | |recGPU = GeForce 4 | ||
+ | |recGPU2 = Radeon 9000 Series | ||
+ | |recHD = 1.8 GB | ||
+ | |recaudio = DirectX9 Compatible | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 06:37, 17 July 2018
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Bandai Namco Entertainment | |
Publishers | |
Hip Games | |
Release dates | |
Windows | November 10, 2003 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Dead to Rights | |
---|---|
Dead to Rights | 2003 |
Dead to Rights II | 2005 |
Key points
- Install Microsoft DirectInput Mapper to fix remapping issues on Windows Vista and later.
General information
Availability
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Patches
- See Patches.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.cfg[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\[Note 2] |
Video settings
Field of view (FOV)
- Increasing FOV can make objects at screen edges disappear.
Use FOV hack[citation needed] |
---|
|
Windowed
- Windowed mode breaks the in-game brightness function.
Force windowed[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Camera doesn't react to slow mouse movements
Decrease mouse polling rate[citation needed] |
---|
|
Can't remap controls
Fix remapping issues[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME | 2000, XP |
Processor (CPU) | Pentium III 500 MHz | Pentium 4 1 GHz |
System memory (RAM) | 64 MB (Win98/ME) 128 MB (Win2K/XP) |
128 MB+ |
Hard disk drive (HDD) | 600 MB | 1.8 GB |
Video card (GPU) | GeForce 2 Hardware TnL 16 MB of VRAM | GeForce 4 Radeon 9000 Series |
Sound (audio device) | DirectX9 Compatible |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).