Difference between revisions of "Celeste"
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{{Infobox game/row/developer|Matt Makes Games}} | {{Infobox game/row/developer|Matt Makes Games}} | ||
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|wikipedia = Celeste (video game) | |wikipedia = Celeste (video game) | ||
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Revision as of 07:56, 9 September 2018
Developers | |
---|---|
Matt Makes Games | |
Linux | Ethan Lee |
Engines | |
Windows | XNA |
OS X, Linux | FNA |
Release dates | |
Windows | January 25, 2018 |
macOS (OS X) | January 25, 2018 |
Linux | January 25, 2018 |
Key points
- The OpenGL version supports more controllers than the DirectX version, including DualShock 4.[1] Windows users can manually switch to the OpenGL version.
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
macOS (OS X) | ~/Library/Application Support/Celeste/Saves/ |
Linux | $XDG_DATA_HOME/Celeste/Saves/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\settings.celeste[Note 1] |
macOS (OS X) | ~/Library/Application Support/Celeste/Saves/settings.celeste |
Linux | $XDG_DATA_HOME/Celeste/Saves/settings.celeste |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
OpenGL version
- Windows defaults to DirectX version of the game. The OpenGL version is available as an optional public branch in Steam.
- The OpenGL version of the game runs on FNA and SDL2, which has more controller support than XNA (DirectX).[1]
Change to the OpenGL version on Windows[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Simplified Chinese | ||||
Italian | ||||
German | ||||
Spanish | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Russian |
Other information
API
- OpenGL version uses FNA and SDL2. DirectX version uses XNA.[1]
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 | Default version on Windows. |
OpenGL | 2.1, 3.0 | Linux/Mac. Available on Windows as a separate branch in Steam. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 M380 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | Intel HD 4000 DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.7.5 | |
Processor (CPU) | Intel Core i3 M380 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | OpenGL 2.1 with ARB compatible | OpenGL 3.0 compatible |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.17 | |
Processor (CPU) | Intel Core i3 M380 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1200 MB | |
Video card (GPU) | OpenGL 2.1 with ARB compatible | OpenGL 3.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 Steam Community - PS4 Controllers on PC - last accessed on 2018-04-28
- "Alternatively you can use the OpenGL Beta branch (by changing it in Celeste's Steam settings by right clicking the app). The OpenGL version of the game runs on FNA & SDL2, which has more controller support than XNA."