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Difference between revisions of "Bionicle Heroes"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
Line 27: Line 27:
 
{{Fixbox/fix|Disabling bloom|ref={{cn|date=July 2016}}}}
 
{{Fixbox/fix|Disabling bloom|ref={{cn|date=July 2016}}}}
 
# Download [https://s3.amazonaws.com/HelixMods/*Mainfiles/Release.zip HelixMod].
 
# Download [https://s3.amazonaws.com/HelixMods/*Mainfiles/Release.zip HelixMod].
# Unpack the archive to the game's folder
+
# Unpack the archive to the installation folder
 
# Create a file named <code>{{P|game}}\ShaderOverride\PixelShaders\41928EB1.txt</code> containing the line <code>ps_3_0</code>
 
# Create a file named <code>{{P|game}}\ShaderOverride\PixelShaders\41928EB1.txt</code> containing the line <code>ps_3_0</code>
 
# Start the game
 
# Start the game
Line 70: Line 70:
 
|antialiasing notes        = 2X, 4X, 8X options - method unknown.
 
|antialiasing notes        = 2X, 4X, 8X options - method unknown.
 
|vsync                      = false
 
|vsync                      = false
|vsync notes                = Seems to be always enabled.  
+
|vsync notes                = Seems to be always enabled.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
Line 83: Line 83:
 
{{Fixbox/fix|Set resolution manually|ref=<ref>[http://www.wsgf.org/dr/bionicle-heroes/en Bionicle Heroes | WSGF]</ref>}}
 
{{Fixbox/fix|Set resolution manually|ref=<ref>[http://www.wsgf.org/dr/bionicle-heroes/en Bionicle Heroes | WSGF]</ref>}}
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open {{file|nuconfig.txt}}
+
# Open {{file|nuconfig.txt}}.
 
# Set <code>NU_PCRESW</code> and <code>NU_PCRESH</code> to the desired resolution.
 
# Set <code>NU_PCRESW</code> and <code>NU_PCRESH</code> to the desired resolution.
 
# Set <code>NU_PCWIDESCREEN</code> to <code>1</code>.
 
# Set <code>NU_PCWIDESCREEN</code> to <code>1</code>.
Line 159: Line 159:
 
  |fan notes =  
 
  |fan notes =  
 
}}
 
}}
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      =
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan support        =
 +
|vulkan support notes  =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|64-bit executable      = unknown
 +
|64-bit executable notes=
 
}}
 
}}
  

Revision as of 22:34, 21 December 2016

Bionicle Heroes
Bionicle Heroes cover
Developers
Traveller's Tales
Publishers
Eidos Interactive
Release dates
Windows November 14, 2006
Bionicle Heroes guide on StrategyWiki
Bionicle Heroes on Wikipedia

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DRM: SecuROM 7 disc check
Windows

Essential improvements

Disable bloom effect

To disable it, you need to install HelixMod and use it to replace the bloom shader with a no-op.
Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location

Save game data location

Template:Game data/row
System Location

Video settings

300px
Video settings

Template:Video settings

Widescreen resolution

Instructions

Windowed

Instructions

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Other information

API

Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium 4 1.5 GHz
AMD Athlon XP
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.9 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 9000
64 MB of VRAM
DirectX 9.0c compatible
Sound (audio device) DirectX compatible

References