Difference between revisions of "Battle Engine Aquila"
From PCGamingWiki, the wiki about fixing PC games
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|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
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|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = |
Revision as of 02:50, 14 January 2018
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
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Developers | |
---|---|
Lost Toys | |
Publishers | |
Encore Software | |
Release dates | |
Windows | November 2, 2003 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Skip intro videos
Delete/rename video files[citation needed] |
---|
|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
- The main configuration file is encrypted.
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Split-screen.[1] | ||
LAN play | ||||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, XP, 2K | 98, ME, XP, 2K |
Processor (CPU) | Intel Pentium II 700 MHz | Intel Pentium II 700 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 700 MB | 900 MB |
Video card (GPU) | 32 MB of VRAM DirectX 9.0 compatible | 32 MB of VRAM DirectX 9.0 compatible |