Difference between revisions of "Asteroid Deathmatch"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 09:25, 10 April 2019
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Developers | |
---|---|
Eager Amoeba | |
Release dates | |
Windows | 2018 |
macOS (OS X) | 2018[citation needed] |
Linux | 2018[citation needed] |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | SP1 | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | Graphics card with DX10 (shader model 4.0) capabilities DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9+ | |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | Graphics card with DX10 (shader model 4.0) capabilities |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 12.04+ | SteamOS+ |
Processor (CPU) | SSE2 instruction set support | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | Graphics card with DX10 (shader model 4.0) capabilities |