Difference between revisions of "America"
m (Minor things. Also the article is certainly no stub anymore.) |
|||
Line 1: | Line 1: | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = America cover.jpg | |cover = America cover.jpg | ||
Line 9: | Line 8: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|January 15, 2001}} | {{Infobox game/row/date|Windows|January 15, 2001}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Isometric }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | RTS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Western }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
Line 24: | Line 36: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | VOB v3 | | Windows }} | + | {{Availability/row| Retail | | disc | {{DRM|VOB|v3}} | | Windows }} |
}} | }} | ||
Line 68: | Line 80: | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = Game needs to be launched with [[Glossary:Windowed#DxWnd |DXWnd]] | |4k ultra hd notes = Game needs to be launched with [[Glossary:Windowed#DxWnd |DXWnd]] | ||
− | |fov = | + | |fov = n/a |
|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
Line 74: | Line 86: | ||
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
|vsync = always on | |vsync = always on | ||
Line 99: | Line 111: | ||
{{Fixbox|description=Overview|ref=<ref>Tested by [[User:Nessy|Nessy]]</ref>|fix= | {{Fixbox|description=Overview|ref=<ref>Tested by [[User:Nessy|Nessy]]</ref>|fix= | ||
{{++}} Widescreen resolutions are supported by default. | {{++}} Widescreen resolutions are supported by default. | ||
− | {{--}} The game always | + | {{--}} The game always tries to stretch the display in fullscreen mode, if the resolution does not fill the entire screen. |
{{ii}} When patch 1.02 is applied to combat the random crashes on modern systems, any resolution above '''1152x864''' will crash the game when running in fullscreen mode. Resolutions up to Full HD work fine in window mode but the performance is considerably worse. Window mode will require the Windows color depth to be set to 16 bit instead of 32 bit to avoid the rainbow color issues. Performance can be increased by tweaking and launching the game with [[Glossary:Windowed#DxWnd |DXWnd]] | {{ii}} When patch 1.02 is applied to combat the random crashes on modern systems, any resolution above '''1152x864''' will crash the game when running in fullscreen mode. Resolutions up to Full HD work fine in window mode but the performance is considerably worse. Window mode will require the Windows color depth to be set to 16 bit instead of 32 bit to avoid the rainbow color issues. Performance can be increased by tweaking and launching the game with [[Glossary:Windowed#DxWnd |DXWnd]] | ||
}} | }} | ||
Line 210: | Line 222: | ||
===Terrible performance and mouse issues=== | ===Terrible performance and mouse issues=== | ||
{{Fixbox|description=Instructions|fix= | {{Fixbox|description=Instructions|fix= | ||
− | # Disable [[Nvidia | + | # Disable the [[Nvidia|NVIDIA In-Game Overlay]]. |
# Tweak and launch the game with [[Glossary:Windowed#DxWnd |DXWnd]]. | # Tweak and launch the game with [[Glossary:Windowed#DxWnd |DXWnd]]. | ||
}} | }} |
Revision as of 10:53, 18 June 2021
Developers | |
---|---|
Related Designs | |
Publishers | |
Data Becker | |
Release dates | |
Windows | January 15, 2001 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Isometric |
Genres | RTS |
Themes | Western |
Key points
- Also known as America: No Peace Beyond the Line and A*M*E*R*I*C*A.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | VOB v3 DRM |
DLC and expansion packs
Name | Notes | |
---|---|---|
America: Expansion Pack | Executable is called AmericaAddon.exe |
Essential improvements
Patches
1.02 is the latest version. It fixes random crashes that may occur on 1.00 but also comes with new problems. See Resolution troubles.
Skip intro videos
Instructions |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\America.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] <path-to-game>\Save2 for the Expansion Pack[Note 1] |
Video settings
Windowed
Instructions |
---|
|
Resolution troubles
Overview[1] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German |
Issues fixed
Game refuses to launch
Instructions |
---|
|
Terrible performance and mouse issues
Instructions |
---|
|
Issues unresolved
Crash upon saving in mission 5 of the Mexican campaign
There is a bug in mission 5 of the Mexican campaign that might prevent the player from saving their game in this mission since the game will suddenly start crashing upon each saving attempt and the created save file will be corrupted. This problem can reliably be reproduced on said mission on patch 1.02. The only known way around it is to win the mission without relying on saves.
Unit pathfinding becoming abysmal
Sometimes the pathfinding of all units on the map can become extremely slow or cause units to ignore orders and remain frozen. This is usually caused by the buggy AI trying to move their army to a spot they cannot reach or a destination very far away. Usually a big group of enemy troops can be found stuck together somewhere. Killing them typically restores the regular pathfinding behaviour.
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium II 300 MHz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).