Difference between revisions of "Air Control"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
m (updated template usage) |
||
Line 12: | Line 12: | ||
{{Infobox game/row/date|Linux|EA}} | {{Infobox game/row/date|Linux|EA}} | ||
|steam appid = 295810 | |steam appid = 295810 | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
|wikipedia = Air Control (video game) | |wikipedia = Air Control (video game) | ||
Line 176: | Line 176: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 189: | Line 188: | ||
<gallery widths=190px heights=110px> | <gallery widths=190px heights=110px> | ||
File:Air Control - Controlling.gif|Mouse is generally used with HUD and with aiming at the same time. Workaround for this is that screen is filled with buttons which reset mouse position to center of the screen. [http://gfycat.com/FarflungSmallClownanemonefish Webm version of demonstration] | File:Air Control - Controlling.gif|Mouse is generally used with HUD and with aiming at the same time. Workaround for this is that screen is filled with buttons which reset mouse position to center of the screen. [http://gfycat.com/FarflungSmallClownanemonefish Webm version of demonstration] | ||
− | File:Air Control - Controls1.jpg|Game telling you that if there's no cursor, you should | + | File:Air Control - Controls1.jpg|Game telling you that if there's no cursor, you should {{key|Alt|Tab}} game and see if returning to game makes cursor visible. |
File:Air Control - Controls2.jpg|Casual Mode 2 game telling you controls after shooting segment. Going into that area ends the segment. HUD cursor is disabled so you can't click "Disable lockcursor UI" to get rid of "Lock cursor" buttons. | File:Air Control - Controls2.jpg|Casual Mode 2 game telling you controls after shooting segment. Going into that area ends the segment. HUD cursor is disabled so you can't click "Disable lockcursor UI" to get rid of "Lock cursor" buttons. | ||
</gallery> | </gallery> | ||
Line 216: | Line 215: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = unknown |
− | |64-bit executable notes= | + | |windows 64-bit exe = unknown |
+ | |windows exe notes = | ||
+ | |macos 32-bit app = unknown | ||
+ | |macos 64-bit app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Revision as of 09:22, 29 May 2019
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Killjoy Games | |
Engines | |
Unity 4[Note 1] | |
Release dates | |
Windows | May 23, 2014 |
macOS (OS X) | Early access |
Linux | Early access |
Key points
- See control inconsistency.
- Performance issues especially with "realistic mode"
- Most assets in game appear to be stolen[2][3] which would also explain performance issues as too high poly models are used.
General information
Availability
Game data
Configuration file location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Killjoy Games\Air Control |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/295810/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
- Some audio is balanced to left side of stereo sound.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Game modes won't start
- When switching modes you have to fully quit the game before selecting another mode
Other information
Control inconsistency
- Game does generally really poor job with controls. Either controls are far from user friendly, don't work like they should or aren't told to you.
Mouse is generally used with HUD and with aiming at the same time. Workaround for this is that screen is filled with buttons which reset mouse position to center of the screen. Webm version of demonstration
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP1 | XP SP3, 7 |
Processor (CPU) | 2.8 GHz | |
System memory (RAM) | ||
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | DirectX 9 compatible Shader model 3 support |
DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ Unity engine build: 4.3.2f1[1]
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (295810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.