Difference between revisions of "Air Conflicts: Vietnam"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/publisher|bitComposer Games}} | {{Infobox game/row/publisher|bitComposer Games}} | ||
|engines = | |engines = | ||
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 02, 2013}} | {{Infobox game/row/date|Windows|October 02, 2013}} | ||
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|wikipedia = | |wikipedia = | ||
}} | }} | ||
+ | {{Series|Air Conflicts}} | ||
'''General information''' | '''General information''' | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = XP/7/8/Vista |
|minproc = Intel Duo 2.0GHz or compatible | |minproc = Intel Duo 2.0GHz or compatible | ||
|minmem = 1 GB | |minmem = 1 GB | ||
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|minGPU = DirectX 9.0 compatible graphics card (Nvidia GeForce 8800GTX+ or compatible with Shader Model 3.0) | |minGPU = DirectX 9.0 compatible graphics card (Nvidia GeForce 8800GTX+ or compatible with Shader Model 3.0) | ||
− | |recOS = | + | |recOS = |
|recproc = Intel i5 2.5GHz or compatible | |recproc = Intel i5 2.5GHz or compatible | ||
|recmem = 2 GB | |recmem = 2 GB | ||
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{{References}} | {{References}} | ||
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Revision as of 21:54, 16 October 2013
Developers | |
---|---|
Games Farm | |
Publishers | |
bitComposer Games | |
Release dates | |
Windows | October 2, 2013 |
Air Conflicts | |
---|---|
Air Conflicts: Air Battles of World War II | 2006 |
Air Conflicts: Secret Wars | 2011 |
Air Conflicts: Pacific Carriers | 2012 |
Air Conflicts: Vietnam | 2013 |
General information
Availability
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
Input settings
Audio settings
Other information
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP/7/8/Vista | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | DirectX 9.0 compatible graphics card (Nvidia GeForce 8800GTX+ or compatible with Shader Model 3.0) | DirectX 9.0 compatible graphics card (Nvidia GeForce GTX 260+ or compatible with Shader Model 3.0) |