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Difference between revisions of "A.I.M. 2: Clan Wars"

From PCGamingWiki, the wiki about fixing PC games
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|minRAM  = 256 MB
 
|minRAM  = 256 MB
 
|minHD    = 3 GB
 
|minHD    = 3 GB
|minGPU  = NVIDIA GeForce 3
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|minGPU  = Nvidia GeForce 3
 
|minGPU2  = ATI Radeon 7500
 
|minGPU2  = ATI Radeon 7500
 
|minDX    = 9.0c
 
|minDX    = 9.0c
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|recRAM  = 768 MB
 
|recRAM  = 768 MB
 
|recHD    = 4 GB
 
|recHD    = 4 GB
|recGPU  = NVIDIA GeForce FX 5900
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|recGPU  = Nvidia GeForce FX 5900
 
|recGPU2  = ATI Radeon 9800
 
|recGPU2  = ATI Radeon 9800
 
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{{References}}
 
{{References}}

Revision as of 04:12, 18 April 2017

A.I.M. 2: Clan Wars
A.I.M. 2: Clan Wars cover
Developers
SkyRiver Studios
Publishers
1C Company
Release dates
Windows February 17, 2006
A.I.M. 2: Clan Wars guide on StrategyWiki
A.I.M.
A.I.M.: Artificial Intelligence Machines 2004
A.I.M. 2: Clan Wars 2006
A.I.M. Racing 2007
A.I.M.3: War Protocol TBA

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows
Amazon.com
DRM-free
Windows
GamersGate
Error: DRM 'GamersGate' not recognised
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Instructions

Game data

Configuration file(s) location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/289180/pfx/[Note 1]

Save game data location

Template:Game data/row
System Location
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/289180/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Anti-aliasing (AA)

Instructions

Input settings

Input settings.
Input settings.

Template:Input settings

Audio settings

Audio settings.
Audio settings.

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Russian

Other information

Middleware

Middleware Notes
Cutscenes Bink Video

API

Technical specs Supported Notes
Direct3D 7, 8 DX7 used for in-game rendering, DX8 used for menus[1]
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) XP
Processor (CPU) 1.5 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 7500
DirectX 9.0c compatible

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Re: dgVoodoo 2 for DirectX 11 - last accessed on 2016-08-30
    "Menu screen is corrupt because of a problem when loading .dds surfaces through into D3D8.
    It's fixed, but indeed, the game uses D3D8 for menus and DDraw/D3D for ingame and that part doesn't show up.
    "