Tales of Arise
From PCGamingWiki, the wiki about fixing PC games
Revision as of 22:53, 20 May 2020 by Baronsmoki (talk | contribs)
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | 2020 |
Tales | |
---|---|
Tales of Eternia Online | 2006 |
Tales of Zestiria | 2015 |
Tales of Symphonia | 2016 |
Tales of Berseria | 2017 |
Tales of Vesperia: Definitive Edition | 2019 |
Tales of Arise | 2021 |
Tales of Graces f Remastered | 2025 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |