Earthworm Jim: Special Edition
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Shiny Entertainment | |
Windows | Kinesoft |
Publishers | |
Activision | |
Playmates Interactive Entertainment | |
Release dates | |
Windows | November 30, 1995 |
Earthworm Jim | |
---|---|
Earthworm Jim: Special Edition | 1995 |
Earthworm Jim | 1996 |
Earthworm Jim 2 | 1996 |
Earthworm Jim 3D | 2000 |
Key points
- Port of the Sega CD/Mega-CD Special Edition of the game which contained an exclusive level, a few extended levels, alternate endings, and CD quality music.
- Running the game properly on modern Windows will require a few steps and workarounds, even if it does run mostly fine out of the box. See Issues fixed.
- This release is notable for being the very first game to use the DirectX API.
- Runs on par with the Mega Drive/Genesis version; far faster and smoother than the DOS PC port.
- Improved visuals and sound effects over the Sega CD/Mega-CD version.
- A couple of short audio cues were removed, replaced by lower quality versions, or are incomplete; e.g. the victory and failure music that plays at the end of Andy Asteroids, the voice at the title screen, and the bad ending speech.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Runs directly off of the disc, uses Redbook audio for music. Can run off of your hard drive if you copy the files over, but the disc is still required for DRM and music. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Earthworm[Note 1] |
Save game data location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Earthworm[Note 1] |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Language options are given in the options menu, but they only change the language of the options menus. |
Issues fixed
Music Doesn't Loop
Pause and Unpause the Game[citation needed] |
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|
No Sound Effects Play/Game Crashes at the Title Screen
Set Compatibility Mode to Windows 95 and replace WAIL32.DLL[1] |
---|
|
Graphics Aren't Displayed Properly
Run the Game in 256 Color Mode[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 2 | Notable for being the very first game to use DirectX. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | 486/66 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VESA Local Bus or PCI Video 256-Color SVGA Card |
|
Sound (audio device) | Sound Card | |
Other | 2x CD-ROM |
Notes
- ↑ 1.0 1.1 Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details.