Afterlife
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LucasArts |
DOS |
1996 |
Windows |
1996 |
Mac OS (Classic) |
1996 |
macOS (OS X) |
April 9, 2015[1] |
Linux |
April 9, 2015[1] |
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Key points
- The Windows version (patched to 1.1 by GOG.com) can support high resolutions like 1920x1080 with a tweak. Even the DOS version can go as high as 1024x768.
- The Windows version has issues on modern systems. The DOS version (on the same CD or sold separately) works perfectly in DOSBox.
- Retail version requires the CD to uninstall the game.
General information
- GOG.com Community Discussions
- GOG.com Support Page
Availability
Essential improvements
Patches
Afterlife 8-bit Sound Update fixes compatibility with 8-bit sound cards
Run without the CD
Copy CD contents to hard drive[citation needed]
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- Do a full install of the game.
- Copy the CD contents to a new folder.
- Edit the configuration file (
afterdos.ini for DOS version, alife.ini for Windows version).
- Change the
CD Path line to point to the CD folder.
- Save your changes and close the file. The game will now run without the CD.
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Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Video settings
INI Settings for Afterlife, found in ALIFE.INI.
Afterlife running at its maximum observed framerate of 70 FPS.
An example of Afterlife (Win9x version) running in a 1080p borderless window.
Template:Video settings
Input settings
Template:Input settings
Audio settings
Template:Audio settings
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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Italian |
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Spanish |
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Issues fixed
Tutorial in Windows version doesn't work
Under Windows 7 64-bit, the tutorial window appears but nothing else. Any user input will show a dialog box saying the tutorial was completed.
To fix this, set the 'compatibility mode' to 'Windows 95' in compatibility settings of the exe.
Other information
API
Technical specs |
Supported |
Notes |
DOS video modes |
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Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
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macOS (OS X) | | |
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Linux | | |
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Mac OS (Classic) | | | |
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Middleware
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Middleware |
Notes |
Audio |
iMuse |
Used to procedurally generate music based on events and what is being viewed on screen. Can create some issues on 8-bit sound cards. |
System requirements
DOS | Windows | Mac OS (Classic) | macOS (OS X) | Linux |
DOS |
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Minimum |
Recommended |
Operating system (OS) |
MS-DOS 6.0 or higher |
95 |
Processor (CPU) |
Intel 486DX2 66 MHz or better
| Intel Pentium |
System memory (RAM) |
8 MB |
16 MB |
Hard disk drive (HDD) |
16 MB | |
Video card (GPU) |
256-color SVGA-compatible | |
Windows |
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Minimum[3] |
Recommended |
Operating system (OS) |
XP, Vista, 7, 8, 10 | |
Processor (CPU) |
1.0 GHz
| 1.4 GHz |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
300 MB | |
Video card (GPU) |
DirectX 7 compatible
| DirectX 9 compatible |
macOS (OS X) |
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Minimum[3] |
Operating system (OS) |
10.7.0 |
Processor (CPU) |
Intel Core 2 Duo 2 GHz or better |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
300 MB |
Video card (GPU) |
64 MB of VRAM |
Linux |
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Minimum[3] |
Operating system (OS) |
Ubuntu 14.04 / Linux Mint 17 |
Processor (CPU) |
2.0 GHz or better |
System memory (RAM) |
1 GB |
Hard disk drive (HDD) |
300 MB |
Video card (GPU) |
OpenGL-compatible 256 MB of VRAM |
References