Two Worlds II HD: Call of the Tenebrae
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Developers | |
---|---|
Reality Pump Studios | |
Publishers | |
TopWare Interactive | |
ACE | |
Release dates | |
Windows | June 15, 2017 |
macOS (OS X) | June 15, 2017 |
Linux | June 15, 2017 |
Two Worlds | |
---|---|
Two Worlds | 2007 |
Two Worlds II | 2010 |
Two Worlds II Castle Defense | 2011 |
Two Worlds II HD: Call of the Tenebrae | 2017 |
Two Worlds III | TBA |
This page is for the standalone game. For the DLC, see Two Worlds II.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Dual Core | Quad Core |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | 6 MB |
Video card (GPU) | DirectX 9.0c compatible Shader model 3.0 support |
2 GB of VRAM DirectX 10 compatible Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | El Capitan | Sierra |
Processor (CPU) | Intel Mac Dual Core CPU | Intel Mac Quad Core CPU |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 6 GB | 8 GB |
Video card (GPU) | Shader model 3.0 support | 2 GB of VRAM Shader model 3.0 support |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 15.10 or SteamOS | |
Processor (CPU) | 2.0 GHz Dual Core | Intel /AMD Multicore CPU |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 6 GB | 8 GB |
Video card (GPU) | Shader model 3.0 support | 2 GB of VRAM Shader model 3.0 support |