Hyperdimension Neptunia Re;Birth 1
Developers | |
---|---|
Idea Factory | |
Release dates | |
Windows | January 29, 2015 |
Key points
- Ported from Vita game which is enhanced remake of original game.
- Resolution is not configurable above 900p[1][2] but can be changed with Hyperresolution Neptunia.
- Runs optimized on low-end hardware
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
- All versions require Steam.
DLC and expansion packs
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/282900/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/282900/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
- Controller prompts are always used.
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Some scenes are not voiced in English. | |||
Japanese | Lipsyncing is done for japanese audio. |
Issues unresolved
Cutscenes crashing and not picking up streaming and recording software
Some users report post-battle victory scenes immediately cut to black screen
Some users report 3D models have transparent hair
Issues fixed
Cutscene issues
- This is being caused by codec packs like Combined Community Codec Pack (CCCP), Kawaii Codec Pack (KCP) or K-Lite.[3][4]
- If you are still having problems, try completely uninstalling all codecs from your computer and making fresh install.
Instructions |
---|
Instructions |
---|
Instructions |
---|
Crashing after battles
Game sometimes crashes after battles, running in Windows XP compatibility mode fixes this issue.
Mouse binding
Actually it turns out to be quite simple. Just open up Neptune.ini in your game's install folder and change some stuff around.
Near the top, it'll say "[System] Controller={string-of-gibberish}", that's your currently selected control scheme. If the next line underneath that has exactly the same numbers, then those are the ones you'll want to change. If not, then scroll down until you find it.
"Input04=1,37,1,28" translates to A Button = K key or Return key
The first number after the equal sign is the input method, 1 for keys, 2 for analog, 3 for buttons, 4 for dpads, then second is the value of whichever button/key whatever it is. The next two are the same, but a second set of controls. Set it to 0,0 to blank it out, or duplicate the first set (so like 1,37,1,37 to make them both the K key).
What you want to do here is add all of your extra mouse buttons in manually. Left click (MB1) is 3,0. Right click is 3,1. Middle click is 3,2. Back/Forward buttons would be 3,3 and 3,4. Or something similar, depending on your device. They'll show up really crazy in the config menu, but trust me they work. The only problem is I can't figure out a way to unbind the existing controls, so you'll still be confirming and canceling all over the place. However, your extra buttons should work just fine, as I've tested attacking and scanning in dungeons with my mouse.
For reference, the controls are as follows:
Input00= Dpad Up
Input01= Dpad Down
Input02= Dpad Left
Input03= Dpad Right
Input04= A Button
Input05= B Button
Input06= X Button
Input07= Y Button
Input08= Back
Input09= Start
Input10= L Shoulder
Input11= R Shoulder
Input12= LStick Up
Input13= LStick Down
Input14= LStick Left
Input15= LStick Right
Input16= RStick Up
Input17= RStick Down
Input18= RStick Left
Input19= RStick Right
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
- 64-bit version of OS is recommended and developer doesn't quarantee working with 32-bit OS.
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 7, 8 |
Processor (CPU) | Core2Duo 2.66 GHz | 3GHz Intel Core i3 |
System memory (RAM) | 4 GB | 6 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Independent graphics card. 1 GB of VRAM OpenGL 3.3 compatible DirectX 10 compatible Shader model 4 support | |
Sound (audio device) | DirectX 9.0c compatible sound card. |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/282900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (282900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [1] - The internal rendering resolution is whatever it's displaying at. If you've got letterboxing on a skinnier screen, it's 9/16*width-p. If you've got letterboxing on a wider screen, it's height-p.
- ↑ [2] - The thread title is incorrect -- apparently the game developers themselves don't know what resolution the game renders at :P FWIW, it's rendering at 1920x1088 on my system, when set to "Fullscreen" and 1600x900 on a 2560x1440 monitor. (Yeah, none of this makes sense)
- ↑ Buggy video cutscene problem? Fix here :: Hyperdimension Neptunia Re;Birth1 General Discussion
- ↑ CG Cenes / Videos fixed - info inside! :: Hyperdimension Neptunia Re;Birth1 General Discussion