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  • ...ows and requires a [[#Sega_PC_Reloaded|fan-made patch]] to run properly. {{Term|FMV}} playback does not work with newer versions of Windows and requires a {{++}} Improves the quality of the game's {{Term|FMV}} with higher quality video from the Sonic CD DVD Project that are comp
    17 KB (2,285 words) - 08:55, 18 January 2024
  • ...= {{term|Vert-}} gameplay resulting in cropped interaction screens. {{term|Pillarboxed}} cutscenes.<br>Use [https://community.pcgamingwiki.com/files/f |ultrawidescreen notes = {{term|Vert-}} gameplay, {{term|pillarboxed}} {{term|FMV}}s and rendered cutscenes.<br>Use [https://community.pcgamingwiki.com/f
    18 KB (1,938 words) - 17:11, 27 January 2024
  • ...ing a custom resolution of 2560x1080.}}</ref> {{Term|FMV}} cutscenes are {{Term|stretched}}.
    22 KB (2,662 words) - 14:05, 4 February 2024
  • ...eplay and dialogues. HUD spans the screen. Cutscenes and menus are 16:9 {{term|pillarboxed}}.<ref name="Eyefinity FOV testing">{{Refcheck|user=Cptmold|dat ...rawidescreen notes = Gameplay is {{term|Vert-}}; cutscenes are 16:9 {{term|pillarboxed}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-08-28|comment=Teste
    17 KB (2,006 words) - 14:49, 4 February 2024
  • ...} on 4:3 screens, on wider screens they're both {{term|letterboxed}} and {{term|pillarboxed}}.
    10 KB (981 words) - 10:27, 9 February 2024
  • ...6:9 aspect ratios. {{term|Letterboxed}} 4:3 for narrower resolutions and {{term|pillarboxed}} 16:9 for wider ones. |ultrawidescreen notes = {{term|Pillarboxed}} 16:9.
    13 KB (1,468 words) - 19:10, 22 February 2024
  • |widescreen resolution notes= Cutscenes are {{term|letterboxed}}. |multimonitor notes = {{Term|Hor+}} gameplay and cutscenes. {{term|Pillarboxed}} menu and loading screens.<ref>{{Refcheck|user=Rose|date=2019-
    20 KB (2,476 words) - 06:15, 28 February 2024
  • ...easure pixels.}}</ref><br> {{Term|Pixel-perfect}}, {{Term|Stretch}}, and {{Term|Letterbox}} scaling available. |multimonitor notes = {{Term|Pillarboxed}} or {{Term|stretched}}.
    13 KB (1,429 words) - 11:22, 19 March 2024
  • ...4:3.<br/>Cutscenes are 2.4:1 (live-action {{term|FMV}}) and 1.78:1 (CGI {{term|FMV}} and in-engine), and letterboxed at narrower resolutions. ...een res".<br/>Shader and culling anomalies occur outside the 16:9 frame. {{term|FMV}} cutscenes are stretched at resolutions wider than 16:9.
    14 KB (1,526 words) - 14:51, 19 March 2024
  • ...are {{term|Vert-}}.<br/>Some 2D levels are effectively unplayable due to {{term|Vert-}} scaling.<ref>{{Refcheck|user=Baronsmoki|date=2019-10-09|comment=Tes ...= Most gameplay is {{term|Hor+}}, but levels with a 2D side view are {{term|Vert-}}.<ref>{{Refcheck|user=Baronsmoki|date=2019-10-09|comment=Tested at 2
    13 KB (1,491 words) - 10:28, 7 April 2024
  • ...es = {{term|Hor+}} gameplay and rendered cutscenes. <br/> Menus, {{Term|FMV}}s and loading screens are presented on one screen only.<ref>{{Refcheck ...d rendered cutscenes. <br/> Menus, loading screens and {{Term|FMV}}s are {{Term|pillarboxed}}.<ref>{{Refcheck|user=SargeCassidy|date=2022-06-28|comment=Tes
    33 KB (4,183 words) - 03:08, 8 April 2024
  • ...has {{Term|stretch}} full-screen, {{Term|pillarboxed}} full-screen, and {{Term|pixel-based}} scaling as options. |multimonitor notes = The GOG.com enhanced version has {{Term|stretch}} full-screen with options that allow multi-monitor resolutions.
    16 KB (1,954 words) - 23:22, 8 April 2024
  • ...timonitor notes = {{Term|Hor+}} gameplay with spanned HUD. <br/> {{Term|FMV}} and rendered cutscenes, loading screens and all menus are presented o ...> {{Term|FMV}} and rendered cutscenes, loading screens and all menus are {{Term|pillarboxed}}; use [https://github.com/Lyall/UltrawidePatches/tree/main/For
    28 KB (3,370 words) - 18:33, 9 April 2024
  • |multimonitor notes = {{term|Hor+}} gameplay, 16:9 {{Term|pillarboxed}} cutscenes and loading screens.<br>HUD is always spanned.<ref> .../UltrawideIndex/releases/tag/mafiade Ultrawide Cutscenes Fix] for proper {{Term|Hor+}} cutscene support.
    26 KB (3,297 words) - 17:18, 19 April 2024
  • ...|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifi ...} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescree
    34 KB (4,940 words) - 18:40, 24 April 2024
  • |widescreen resolution notes= Non-16:9 resolutions are {{Term|anamorphic}}. |multimonitor notes = Non-16:9 resolutions are {{Term|anamorphic}}.<ref>{{Refcheck|user=Fayaine|date=2019-09-20|comment= Tested a
    12 KB (1,232 words) - 18:06, 29 April 2024
  • ...d loading screens are {{term|pillarboxed}} to a 16:9 aspect ratio, while {{Term|Vert-}} is applied to 2D menu backgrounds.<ref>{{Refcheck|user=MasterBlaste ...d loading screens are {{term|pillarboxed}} to a 16:9 aspect ratio, while {{Term|Vert-}} is applied to 2D menu backgrounds.<ref>{{Refcheck|user=MasterBlaste
    16 KB (1,810 words) - 13:16, 1 May 2024
  • ...nitor notes = {{term|Hor+}} with {{code|Widescreen}} enabled, or {{term|vert-}} with {{code|Widescreen}} disabled. UI spans the screen. Additiona ...descreen notes = {{term|Hor+}} with {{code|Widescreen}} enabled, or {{term|vert-}} with {{code|Widescreen}} disabled.
    19 KB (2,314 words) - 17:25, 6 May 2024
  • ...meplay, while {{term|vert-}} and {{term|pillarboxing}} is applied during {{term|FMV}}s.<ref>{{Refcheck|user=MasterBlaster|date=2023-12-14|comment= Tested b |surround sound notes = Plays up to 4.0. {{term|FMV}} cutscenes are limited to 2.0 stereo.<ref>{{Refcheck|user=MasterBlaste
    14 KB (1,634 words) - 03:56, 11 May 2024
  • |multimonitor notes = {{term|Hor+}} gameplay, 16:9 {{Term|pillarboxed}} cutscenes and loading screens.<br>HUD is always spanned. |ultrawidescreen notes = {{Term|Hor+}} gameplay, 16:9 {{Term|pillarboxed}} cutscenes and loading screens.
    30 KB (3,816 words) - 23:32, 11 May 2024

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