Engine:Titanium
Developers | |
---|---|
Radical Entertainment | |
Predecessor | |
Pure3D | |
Game | Developer | Publisher | First release |
---|---|---|---|
Prototype | Radical Entertainment | Activision, 1C-SoftClub | June 9, 2009 |
Prototype 2 | Radical Entertainment | Activision | July 24, 2012 |
Template:!! All pc games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates. See individual pages for a fix. Template:!! This engine is known to incorrectly overpoll the USB I/O in windows for Dinput, causing low frame rates. See individual pages for a fix. Template:!! It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash. See individual pages for a fix.