Guacamelee! Gold Edition
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
DrinkBox Studios | |
macOS (OS X) | Alternative Games |
Linux | Alternative Games |
Release dates | |
Windows | August 8, 2013 |
macOS (OS X) | February 18, 2014 |
Linux | February 18, 2014 |
Reception | |
Metacritic | 88 |
IGDB | 94 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Guacamelee! | |
---|---|
Guacamelee! Gold Edition | 2013 |
Guacamelee! Super Turbo Championship Edition | 2014 |
Guacamelee! 2 | 2018 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Includes soundtrack. | |||
GOG.com | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Guacamelee\ |
macOS (OS X) | ~/Documents/Drinkbox Studios/Guacamelee/ |
Linux | $XDG_DATA_HOME/Drinkbox Studios/Guacamelee/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Guacamelee\ |
macOS (OS X) | ~/Documents/Drinkbox Studios/Guacamelee/ |
Linux | $XDG_DATA_HOME/Drinkbox Studios/Guacamelee/ |
Steam | <Steam-folder>/userdata/<user-id>/214770/remote/ |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Input settings
Add DualShock 4 support
- The following workaround works only in Linux version of the game. The game uses an older version of SDL2 which lacks the support for DualShock 4.
- 32 Bit library of SDL2 package needs to be installed.
Replace older SDL 2 library included with the game |
---|
ln -s /usr/lib32/libSDL2-2.0.so ./libSDL2-2.0.so.0 The game will now use the SDL2 library from your system which was installed through the package manager which is much more recent. Alternatively you can compile SDL2 itself (do not forget to instruct to make a 32 bit version of it) and use that instead. |
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Brazilian Portuguese | ||||
French | ||||
German | ||||
Italian | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Co-op version of single-player campaign. |
||
LAN play | ||||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000, XP, Vista, 7, 8 | |
Processor (CPU) | 2 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 512 MB of VRAM Shader model 3.0 support |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.7 | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 | |
Processor (CPU) | 2.0 GHz Pentium 3 | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 256 MB of VRAM OpenGL 2.1 compatible |