Engine:Titanium
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Radical Entertainment | |
Game | Developer | Publisher | First release |
---|---|---|---|
Prototype | Radical Entertainment | Activision, 1C-SoftClub | June 9, 2009 |
Prototype 2 | Radical Entertainment | Activision | July 24, 2012 |
- This engine was also used for Crash of the Titans and Crash Mind Over Mutant.
- All games using this engine are locked at 60 FPS and will duplicate previous frames if they are forced to output at higher rates.
- This engine is known to incorrectly overpoll the USB I/O in windows, causing low frame rates.
- It also can't use more than 8 processing threads (physical or logical) to render 3D elements and will cause the games to crash.