Difference between revisions of "User:SirYodaJedi/Sandbox"
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SirYodaJedi (talk | contribs) m (→Anti-aliasing (AA): fixed broken ref) |
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# Set '''Antialiasing - Mode''' to {{code|Override any application setting}}. | # Set '''Antialiasing - Mode''' to {{code|Override any application setting}}. | ||
# Set '''Antialiasing - Setting''' to {{code|2x}}, {{code|4x}}, or {{code|8xQ}}. | # Set '''Antialiasing - Setting''' to {{code|2x}}, {{code|4x}}, or {{code|8xQ}}. | ||
− | # Set '''Antialiasing - Transparency Supersampling''' to the same level of {{code|Sparse Grid Supersampling}} as the Antialiasing Setting. For applications that use OpenGL, set it to a level of {{code|Supersampling}} instead.{{note| | + | # Set '''Antialiasing - Transparency Supersampling''' to the same level of {{code|Sparse Grid Supersampling}} as the Antialiasing Setting. For applications that use OpenGL, set it to a level of {{code|Supersampling}} instead.{{note|Some OpenGL games are affected by a driver bug that makes SGSSAA particularly blurry at oblique angles. If you find this to be the case, consider forcing a combined Multisampling + Supersampling option in Antialiasing - Setting instead, and set Antialiasing - Transparency Supersampling to {{code|Off}}. This won't be as effective at resolving texture aliasing as proper SGSSAA, but it will be noticeably better than regular MSAA.}} |
# Apply changes. | # Apply changes. | ||
}} | }} | ||
+ | {{References}} |
Revision as of 01:32, 4 April 2020
Anti-aliasing (AA)
Force SGSSAA (Nvidia only)[1] |
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Notes
- ↑ Some OpenGL games are affected by a driver bug that makes SGSSAA particularly blurry at oblique angles. If you find this to be the case, consider forcing a combined Multisampling + Supersampling option in Antialiasing - Setting instead, and set Antialiasing - Transparency Supersampling to
Off
. This won't be as effective at resolving texture aliasing as proper SGSSAA, but it will be noticeably better than regular MSAA.
References
- ↑ Verified by User:SirYodaJedi on 2020-04-04