Difference between revisions of "Nightmare Reaper"
From PCGamingWiki, the wiki about fixing PC games
Baronsmoki (talk | contribs) (Removed Stub template) |
Baronsmoki (talk | contribs) |
||
Line 231: | Line 231: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows exe notes = | |windows exe notes = | ||
Line 240: | Line 240: | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Revision as of 15:32, 25 March 2020
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Blazing Bit Games | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | Early access |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MyProject\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1051690/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
GOG.com | <path-to-game>\MyProject\Content\Settings |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1051690/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Multi-monitor
- The default Vert- scaling used in Nightmare Reaper causes an extremely narrow field of view on setups with wider aspect ratios.
- Attempting to force Hor+ scaling breaks the UI system, causing first person weapon sprites to float above the edge of the screen.
Change FOV scaling to Hor+ (Note: minor graphical glitches)[1] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3 | Intel Core i7 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce GT 540M | Nvidia GeForce GTX 670 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1051690) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:cptmold on 2020-03-14
- Applied the fix posted by Waschbär for Maize, a UE4 title with similar Vert- default scaling.