Difference between revisions of "Azur Lane: Crosswave"
From PCGamingWiki, the wiki about fixing PC games
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|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = Fullscreen and Borderless Windowed mode cannot be activated in-game when using a 21:9 monitor. However, config tweaks can be achieved to force the game run in a 21:9 resolution, with the cost of UI elements being anchored towards the left side of the screen. Cutscenes are also pillarboxed. | + | |ultrawidescreen notes = Fullscreen and Borderless Windowed mode cannot be activated in-game when using a 21:9 monitor. However, config tweaks can be achieved to force the game run in a 21:9 resolution, with the cost of UI elements being anchored towards the left side of the screen. Cutscenes are also pillarboxed. See [[#Custom Resolutions|Custom Resolutions]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = For aspect ratios other than 16:9, this can be achieved by config tweaks and setting the desired resolution in Windows before playing. <ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Unable to test 16:9 resolutions like 3840x2160 and 2560x1440 due to not having a 16:9 monitor and due to issues with AMD's custom resolution utility. Until confirmation shows up from other sources that can test this, this note will be set to hackable.}}</ref> | + | |4k ultra hd notes = For aspect ratios other than 16:9, this can be achieved by config tweaks and setting the desired resolution in Windows before playing. See [[#Custom Resolutions|Custom Resolutions]]. <ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Unable to test 16:9 resolutions like 3840x2160 and 2560x1440 due to not having a 16:9 monitor and due to issues with AMD's custom resolution utility. Until confirmation shows up from other sources that can test this, this note will be set to hackable.}}</ref> |
|fov = unknown | |fov = unknown | ||
|fov notes = | |fov notes = | ||
Line 100: | Line 100: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Custom Resolutions=== | ||
+ | {{Fixbox|description=Edit GameUserSettings.ini|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>GameUserSettings.ini</code>. | ||
+ | # Change <code>ResolutionSizeX=xxxx</code> to the desired horizontal resolution (replace xxxx with the horizontal resolution). | ||
+ | # Change <code>ResolutionSizeY=xxxx</code> to the desired vertical resolutionn (replace xxxx with the vertical resolution). | ||
+ | # Save <code>GameUserSettings.ini</code>. | ||
+ | # Right click on <code>GameUserSettings.ini</code>, and go to properties, then set the file as "Read-Only". This will prevent the game from overwriting the resolution values. | ||
+ | '''Notes''' | ||
+ | {{ii}} Attempting to change in-game graphics options will result in the custom resolution being reset. If the GameUserSettings.ini is set to Read-Only, changing the resolution back to the desired resolution simply requires restarting the game. | ||
+ | {{ii}} In-game menus on 21:9 displays will be anchored to the left side of the screen, and cutscenes are pillarboxed, but in-game view is fine. | ||
}} | }} | ||
Revision as of 13:12, 13 February 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Felistella | |
Publishers | |
Idea Factory International | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 13, 2020 |
Key points
- PC Port with limited scalability and input options.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%/Azurlane/Saved/Config/WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%/Azurlane/Saved/SaveData |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
In-game notice when attempting to enable Fullscreen or Borderless Windowed mode in-game with a non 16:9 display.
Custom Resolutions
Edit GameUserSettings.ini |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel CPU Core-I5 3.2GHz or above | Intel CPU Core i7 3770 or above |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | NVIDIA GeForce GTX 750Ti or above DirectX 12 compatible | GeForce GTX 970 or above |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1150080/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1150080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.