Difference between revisions of "Cube World"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game | {{Infobox game | ||
|cover = Cube world.jpg | |cover = Cube world.jpg | ||
− | |developers = | + | |developers = Picroma |
{{Infobox game/row/developer|Picroma}} | {{Infobox game/row/developer|Picroma}} | ||
− | |publishers = | + | |publishers = |
|engines = | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|EA}} | {{Infobox game/row/date|Windows|EA}} | ||
− | |steam appid = | + | |steam appid = 1128000 |
|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = |
Revision as of 20:26, 6 September 2019
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Picroma | |
Release dates | |
Windows | Early access |
General information
Availability
- The game cannot be bought at the moment and the developers haven't released an update in a very long time.
Essential improvements
Modifications
- Modding / Downloads - Cube World Mods - Large collection of modifications.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\options.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1128000/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1128000/pfx/[Note 2] |
Video settings
Input settings
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 10 | Co-op |
||
Online play | 10 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Use the server executable. | |
Direct IP | Open the console and enter /connect followed by the server name or IP.[1] |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 12345 |
UDP | 12345 |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Issues fixed
Could not initialize Direct3D
There is an issue launching the game where the user will be presented with an error message displaying "Could not initialize Direct3D. Please make sure the latest DirectX End-User Runtime is installed". There is a possible fix detailed below but some users are reporting the issue persisting even after installing the latest version of DirectX 9.[2][3]
Update DirectX[citation needed] |
---|
|
Users cannot connect to a hosted server
- Because the server executable
Server.exe
is blocked by default users will not be able to connect to the server.[4]
Unblock the server executable from the Windows Firewall[4][5] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2 | |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz, Core i3 or AMD Athlon 64 X2 | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 150 MB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1800 Intel HD 3000 256 MB of VRAM Shader model 3.0 support |
- Intel integrated graphics are not supported.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1128000) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.