Difference between revisions of "RAGE"
m (updated template usage) |
(misc. fixes) |
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{{ii}} Saves for the 64-bit executable are stored in <code>{{p|game}}\SAVES\base\savegame</code> | {{ii}} Saves for the 64-bit executable are stored in <code>{{p|game}}\SAVES\base\savegame</code> | ||
− | {{ii}}Save game folder can be changed via <code>+fs_savepath</code> launch option | + | {{ii}}Save game data folder can be changed via <code>+fs_savepath</code> launch option |
{{ii}} The texture cache (<code>fs_cachepath</code>) is stored in <code>%LOCALAPPDATA%\id Software\Rage</code> | {{ii}} The texture cache (<code>fs_cachepath</code>) is stored in <code>%LOCALAPPDATA%\id Software\Rage</code> | ||
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# Make sure you have an auto-save made with the version of your source savegame | # Make sure you have an auto-save made with the version of your source savegame | ||
# Navigate to the folder where that version creates the savegames (see above) | # Navigate to the folder where that version creates the savegames (see above) | ||
− | # Copy <code>GAMES-AUTOSAVE</code> from there, to the other version's save files | + | # Copy <code>GAMES-AUTOSAVE</code> from there, to the other version's save files folder |
# Start this last version and load the autosave (don't use continue campaign button, for safety) | # Start this last version and load the autosave (don't use continue campaign button, for safety) | ||
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{fixbox/fix|Set FOV in default.cfg (multiplayer mode)}} | {{fixbox/fix|Set FOV in default.cfg (multiplayer mode)}} | ||
− | # Go to the game's multiplayer data | + | # Go to the game's multiplayer data folder ..\Steam\SteamApps\common\rage\mp\base |
# Edit <code>default.cfg</code> in a text editor. | # Edit <code>default.cfg</code> in a text editor. | ||
# At the top of this file, add the line <code>g_fov xx</code> where xx is your desired FOV. | # At the top of this file, add the line <code>g_fov xx</code> where xx is your desired FOV. | ||
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'''Notes:''' | '''Notes:''' | ||
− | {{ii}} This works '''''only''''' if you have | + | {{ii}} This works '''''only''''' if you have ~3 GB VRAM and should fix pop in even when you do a 180 degree turn. |
}} | }} | ||
'''Minifreezes''' | '''Minifreezes''' |
Revision as of 07:45, 12 February 2014
Developers | |
---|---|
id Software | |
Publishers | |
Bethesda Softworks | |
Japan | Square Enix |
Engines | |
id Tech 5 | |
Release dates | |
Windows | October 4, 2011 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Achievements are disabled in the 64-bit version
- Texture streaming is an issue even on new systems (mostly with AMD graphics cards.)
- Rage runs from RAM Disk without problems.
General information
Availability
- All versions require Steam.
Essential improvements
Enable developer console
Instructions |
---|
Disable company logos
Instructions |
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CUDA Transcode Improved Performance [1]
Rage uses very highly compressed texture data as part of its MegaTexture technology engine. Users with a fast Nvidia video card can benefit from CUDA transcoding which will offload the decompressing task to the video card rather than the CPU. Users with 4 or more processor cores instead can benefit from extra CPU transcoding by disabling this feature and thus giving all available video card time to rendering the game.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/9200/pfx/[Note 1] |
- Saves for the 64-bit executable are stored in
<path-to-game>\SAVES\base\savegame
- Save game data folder can be changed via
+fs_savepath
launch option - The texture cache (
fs_cachepath
) is stored in%LOCALAPPDATA%\id Software\Rage
Switch 32 and 64 bit savegames
Instructions |
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Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Configuration file only [2] |
Video settings
Field of view (FOV)
- Single player and multiplayer FOV settings must be set separately.
Instructions |
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Instructions |
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Borderless fullscreen windowed
- PCGamingWiki AutoHotKey Script does not work. RAGE will resize so that the title bar of the window becomes visible.
- RAGE's fullscreen mode is extremely Alt+Tab friendly, and can be done virtually seamlessly.
Adding Rage.exe
to the GameCompanion will run the game in borderless fullscreen windowed mode. Due to the window styling, it appears that the window will be slightly too small for the native resolution, revealing a small window border on one side.
Input settings
Audio settings
Issues unresolved
Regular crashes with ATi/AMD mobile graphics
- Running RAGE on some systems will cause regular crashes, and this issue remains unfixed.[3]
- Using third-party drivers does not fix the issue.[4]
Issues fixed
64 bit version takes forever to load
Instructions |
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Corrupted, black, jagged or dotted textures
Disable any sort of override or enhancing function (like anisotropic filter, antialiasing or Catalyst A.I.) from any utility which could control the graphics card.
These include but are not limited to program such as the Catalyst Control Center, the Nvidia Control panel, RadeonPro, Ati Tray tools, RivaTuner.
Stutter, textures pop-in, freezes
Instructions |
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Instructions |
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Minifreezes
- If the game freezes for about 1 two 2 seconds in regularly intervalls, add "+jobs_numThreads 0" to the launch options[citation needed]
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3, Vista, 7 | XP SP3, Vista, 7 |
Processor (CPU) | Intel Core 2 Duo or equivalent AMD | Intel Core 2 Quad or equivalent AMD |
System memory (RAM) | ||
Hard disk drive (HDD) | 25 GB | 25 GB |
Video card (GPU) | GeForce 8800 Radeon HD 4200 | GeForce 9800 GTX Radeon HD 5550 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/9200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (9200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.