Difference between revisions of "Broken Sword 4: The Angel of Death (Secrets of the Ark)"
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Revision as of 23:55, 27 August 2019
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Developers | |
---|---|
Revolution Software | |
Sumo Digital | |
Publishers | |
THQ | |
DreamCatcher Interactive | |
Engines | |
Emmersion[1] | |
Release dates | |
Windows | September 15, 2006 |
General information
- Broken Sword Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM v7 DRM disc check. | |||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\system\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/316160/pfx/[Note 2] |
- The configuration files are
compat.ini
andcustom.ini
. They are read-only.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Broken Sword - The Angel of Death\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/316160/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 4 1.4 GHz | |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 1.1 support |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (316160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Sonic & SEGA All-Stars Racing Dev Diary 4 – A Tour of Sumo - last accessed on 2006-12-18
- "Last time around we used Criterion's rendering middleware, Renderware. This time Sumo Digital have brought their proprietary technology. The Game will be the first to use Sumo's next generation development technology: Emmersion. The new system is a complete development solution covering all aspects of game creation from 3D rendering to task tracking."